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ability_item_usage_nyx_assassin.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/MyUtility")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function ItemUsageThink()
ability_item_usage_generic.ItemUsageThink();
end
local castOODesire = 0;
local castFBDesire = 0;
local castTDDesire = 0;
local castVDDesire = 0;
local castBRDesire = 0;
local castUBRDesire = 0;
local abilityOO = nil;
local abilityTD = nil;
local abilityFB = nil;
local abilityVD = nil;
local abilityBR = nil;
local abilityUBR = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
-- Check if we're already using an ability
if ( mutil.CanNotUseAbility(npcBot) or npcBot:HasModifier("modifier_nyx_assassin_vendetta") ) then return end
if abilityOO == nil then abilityOO = npcBot:GetAbilityByName( "nyx_assassin_impale" ) end
if abilityTD == nil then abilityTD = npcBot:GetAbilityByName( "nyx_assassin_spiked_carapace" ) end
if abilityFB == nil then abilityFB = npcBot:GetAbilityByName( "nyx_assassin_mana_burn" ) end
if abilityVD == nil then abilityVD = npcBot:GetAbilityByName( "nyx_assassin_vendetta" ) end
if abilityBR == nil then abilityBR = npcBot:GetAbilityByName( "nyx_assassin_burrow" ) end
if abilityUBR == nil then abilityUBR = npcBot:GetAbilityByName( "nyx_assassin_unburrow" ) end
-- Consider using each ability
castOODesire, castOOLocation = ConsiderOverwhelmingOdds();
castFBDesire, castFBTarget = ConsiderFireblast();
castTDDesire = ConsiderTimeDilation();
castVDDesire = ConsiderVendetta();
castBRDesire = ConsiderBurrow();
castUBRDesire = ConsiderUnBorrow();
if ( castOODesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityOO, castOOLocation );
return;
end
if ( castFBDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityFB, castFBTarget );
return;
end
if ( castTDDesire > 0 )
then
npcBot:Action_UseAbility( abilityTD );
return;
end
if ( castVDDesire > 0 )
then
npcBot:Action_UseAbility( abilityVD );
return;
end
if ( castBRDesire > 0 )
then
npcBot:Action_UseAbility( abilityBR );
return;
end
if ( castUBRDesire > 0 )
then
npcBot:Action_UseAbility( abilityUBR );
return;
end
end
function ConsiderOverwhelmingOdds()
-- Make sure it's castable
if ( not abilityOO:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nLength = abilityOO:GetSpecialValueInt( "length" );
local nRadius = abilityOO:GetSpecialValueInt( "width" );
local nSpeed = abilityOO:GetSpecialValueInt( "speed" );
local nCastRange = abilityOO:GetCastRange();
local nCastPoint = abilityOO:GetCastPoint( );
local nDamage = abilityOO:GetAbilityDamage();
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nLength, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.IsInRange(npcTarget, npcBot, nLength) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nLength) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nLength, nRadius, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nLength - 200)
then
local distance = GetUnitToUnitDistance(npcTarget, npcBot);
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( (distance / nSpeed) + nCastPoint );
end
end
--
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderTimeDilation()
-- Make sure it's castable
if ( not abilityTD:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE;
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 800, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 800, true, BOT_MODE_NONE );
for _,enemy in pairs (tableNearbyEnemyHeroes)
do
local enemyTarget = enemy:GetTarget()
if enemy:IsUsingAbility() or enemyTarget == npcBot then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 600) and npcTarget:IsUsingAbility( )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderFireblast()
-- Make sure it's castable
if ( not abilityFB:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nCastRange = abilityFB:GetCastRange();
local nRadius = 0;
local nMultiplier = abilityFB:GetSpecialValueInt("float_multiplier")
--------------------------------------
-- Mode based usage
--------------------------------------
-- If a mode has set a target, and we can kill them, do it
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200) and
mutil.CanKillTarget( npcTarget, nMultiplier*npcTarget:GetAttributeValue(ATTRIBUTE_INTELLECT), DAMAGE_TYPE_MAGICAL )
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderVendetta()
if ( not abilityVD:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nDamage = abilityVD:GetSpecialValueInt("bonus_damage")
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 800, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 400) and
mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_PHYSICAL)
then
return BOT_ACTION_DESIRE_LOW;
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot,2000)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderBurrow()
if ( not npcBot:HasScepter() ) then
return BOT_ACTION_DESIRE_NONE;
end
if ( not abilityBR:IsFullyCastable() and not abilityBR:IsHidden() ) then
return BOT_ACTION_DESIRE_NONE;
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 2
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderUnBorrow()
local npcBot = GetBot();
if ( not npcBot:HasScepter() ) then
return BOT_ACTION_DESIRE_NONE;
end
if ( not npcBot:HasModifier("modifier_nyx_assassin_burrow") ) then
return BOT_ACTION_DESIRE_NONE;
end
if ( not abilityUBR:IsFullyCastable() and not abilityUBR:IsHidden() ) then
return BOT_ACTION_DESIRE_NONE;
end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes == nil or #tableNearbyEnemyHeroes == 0
then
return BOT_ACTION_DESIRE_MODERATE;
end
return BOT_ACTION_DESIRE_NONE;
end