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[Feature Request] Add resist/weakness approximation to damage output #448

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aikaterna opened this issue Nov 19, 2023 · 0 comments
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@aikaterna
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Feature request

Complete these first

  • I confirm that I have checked the issue tracker and a this feature request doesn't already exist.

Select the type of feature you are requesting:

  • Command
  • Functionality

Describe your requested feature

There should be some sort of general indication on why the end values don't add up cleanly, without revealing too much about the mob.

Current:

Attack Party:

Flame from Smiley-Creators 😃: 🎲(8) + 🗡️150
aikaterna: 🎲(46) + ✨1,104


The group killed the Owlspider (2,037/67).

Instead, something like:

Attack Party:

Flame from Smiley-Creators 😃: 🎲(8) + 🗡️150
aikaterna: 🎲(46) + ✨1,104

The group's attacks were more effective! / The Owlspider was intimidated via the flurry of attacks! / Your group received a minor blessing from [magic-related god figure, maybe even a list of gods settable in the cog]
The group killed the Owlspider (2,037/67).

In this example, the Owlspider has less resistance to magic. Even though some of the values are convoluted further through other calculations there can be a vague way to infer more damage was taken by the mob without specifically revealing the mob's weakness.

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