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index.js
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index.js
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const pkg = require("./package.json");
const debug = require("debug")("script-test:server");
const http = require("http");
const commander = require("commander");
function collect(val, acc) {
acc.push(val);
return acc;
}
commander
.version(pkg.version)
.usage("[options] <game path>")
.option("--cascade <path>", "path to contents to cascade", collect, [])
.option("-p, --port <port>", "number of listen port. default 3000", parseInt)
.option("-s, --scenario <scenario>", "scenario file");
exports.run = (argv) => {
commander.parse(argv);
const opts = commander.opts();
const gameBase = commander.args.length > 0 ? commander.args[0] : process.cwd();
const app = require("./lib/app")({ gameBase: gameBase, cascadeBases: opts.cascade });
const port = normalizePort(opts.port || process.env.PORT || 3000);
const path = require("path");
const fs = require("fs");
if (opts.scenario) {
if (!fs.existsSync(opts.scenario)) {
console.error("can not load " + opts.scenario);
return;
}
app.set("scenarioPath", opts.scenario);
}
const gameJsonPath = path.join(app.gameBase, "game.json");
if (!opts.scenario && !fs.existsSync(gameJsonPath)) {
console.error("can not load " + path.join(app.gameBase, "game.json"));
return;
}
app.set("port", port);
const server = http.createServer(app);
server.listen(port);
server.on("error", onError);
server.on("listening", onListening);
function normalizePort(val) {
const port = parseInt(val, 10);
if (isNaN(port)) {
// named pipe
return val;
}
if (port >= 0) {
// port number
return port;
}
return false;
}
function onError(error) {
if (error.syscall !== "listen") {
throw error;
}
const bind = typeof port === "string" ? "Pipe " + port : "Port " + port;
// handle specific listen errors with friendly messages
switch (error.code) {
case "EACCES":
console.error(bind + " requires elevated privileges");
process.exit(1);
case "EADDRINUSE":
console.error(bind + " is already in use");
process.exit(1);
default:
throw error;
}
}
function onListening() {
const addr = server.address();
const bind = typeof addr === "string" ? "pipe " + addr : "port " + addr.port;
debug("Listening on " + bind);
}
console.warn("[warn] akashic-sandbox has been merged into akashic-cli@2.16.64. Use `akashic sandbox` command (without '-').");
console.log("akashic-sandbox listen port: " + port);
console.log("hosting game: " + gameJsonPath);
if (app.settings.scenarioPath) {
console.log("scenario file: " + app.settings.scenarioPath);
}
console.log("please access to http://localhost:%d/game/ by web-browser", port);
};