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TO DO LIST
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TO DO LIST
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TO DO LIST:
(u - under work, d - done)
randomize room type upon generation
change room type of room that are being expanded into to the type of the room expanding
bind room type to tile before / upon unloading 'em into returning floor map
d-pixel blending options (kinda)
u-room generation from templates (rendering as characters for now, no collision / obstacles yet)
u-player actions (movement done, basics melee for attack / defense done in creature class)
-enemies
-combat (turn based)
-skills
-sound
u-font (proper font)
-UI
-art
-Mouse controls
-Save game / Load game (with encryption, deletion on loosing)
-Options (music and sound volume, resolution, desired fps, key bindings, anything else?)
-QA
STORY:
Create a paradox, where player is either the one who turns the player or it's his future diciple who turns the player.
Bits and pieces of story are handed out on stairs that lead to next level. (It's a message from the one who turned directly, in form of dialog
or a note).
player is given 5 options of reaction to the dialog, 2 good, 1 neutral, 2 bad.
More will be figured out later.