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5.cohen-sutherland.cpp
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5.cohen-sutherland.cpp
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/* Program: Clip a lines using Cohen-Sutherland algorithm */
#include <GL/glut.h>
#include <stdio.h>
#define outcode int
double xmin = 50, ymin = 50, xmax = 100, ymax = 100;
double xvmin = 200, yvmin = 200, xvmax = 300, yvmax = 300;
float X0, Y0, X1, Y1;
const int RIGHT = 2;
const int LEFT = 1;
const int TOP = 8;
const int BOTTOM = 4;
outcode ComputeOutCode(double x, double y);
void CohenSutherlandLineClipAndDraw(double x0, double y0, double x1, double y1)
{
outcode outcode0, outcode1, outcodeOut;
bool accept = false, done = false;
outcode0 = ComputeOutCode(x0, y0);
outcode1 = ComputeOutCode(x1, y1);
do {
if (!(outcode0 | outcode1)) {
accept = true;
done = true;
} else if (outcode0 & outcode1)
done = true;
else {
double x, y, m;
m = (y1 - y0) / (x1 - x0);
outcodeOut = outcode0 ? outcode0 : outcode1;
if (outcodeOut & TOP) {
x = x0 + (ymax - y0) / m;
y = ymax;
} else if (outcodeOut & BOTTOM) {
x = x0 + (ymin - y0) / m;
y = ymin;
} else if (outcodeOut & RIGHT) {
y = y0 + (xmax - x0) * m;
x = xmax;
} else {
y = y0 + (xmin - x0) * m;
x = xmin;
}
if (outcodeOut == outcode0) {
x0 = x;
y0 = y;
outcode0 = ComputeOutCode(x0, y0);
} else {
x1 = x;
y1 = y;
outcode1 = ComputeOutCode(x1, y1);
}
}
} while (!done);
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(xvmin, yvmin);
glVertex2f(xvmax, yvmin);
glVertex2f(xvmax, yvmax);
glVertex2f(xvmin, yvmax);
glEnd();
printf("\n%f %f : %f %f", x0, y0, x1, y1);
if (accept) {
double sx = (xvmax - xvmin) / (xmax - xmin);
double sy = (yvmax - yvmin) / (ymax - ymin);
double vx0 = xvmin + (x0 - xmin) * sx;
double vy0 = yvmin + (y0 - ymin) * sy;
double vx1 = xvmin + (x1 - xmin) * sx;
double vy1 = yvmin + (y1 - ymin) * sy;
glColor3f(0.0, 0.0, 1.0);
glBegin(GL_LINES);
glVertex2d(vx0, vy0);
glVertex2d(vx1, vy1);
glEnd();
}
}
outcode ComputeOutCode(double x, double y)
{
outcode code = 0;
if (y > ymax)
code |= TOP;
else if (y < ymin)
code |= BOTTOM;
if (x > xmax)
code |= RIGHT;
else if (x < xmin)
code |= LEFT;
return code;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_LINES);
glVertex2d(X0, Y0);
glVertex2d(X1, Y1);
glEnd();
glColor3f(0.0, 0.0, 1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(xmin, ymin);
glVertex2f(xmax, ymin);
glVertex2f(xmax, ymax);
glVertex2f(xmin, ymax);
glEnd();
CohenSutherlandLineClipAndDraw(X0, Y0, X1, Y1);
glFlush();
}
void myinit()
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glColor3f(1.0, 0.0, 0.0);
glPointSize(1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 499.0, 0.0, 499.0);
}
void main(int argc, char** argv)
{
printf("Enter end points : ");
scanf("%f%f%f%f", &X0, &Y0, &X1, &Y1);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(0, 0);
glutCreateWindow("Cohen Sutherland Line Clipping
Algorithm");
glutDisplayFunc(display);
myinit();
glutMainLoop();
}