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eduactiv82exe.py
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eduactiv82exe.py
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#!/usr/bin/env python
# -*- coding: utf8 -*-
# This will create a dist directory containing the executable file, all the data
# directories. All Libraries will be bundled in executable file.
#
# Run the build process by entering 'pygame2exe.py' or
# 'python pygame2exe.py' in a console prompt.
#
# To build exe, python, pygame, and py2exe have to be installed. After
# building exe none of this libraries are needed.
# Please Note have a backup file in a different directory as if it crashes you
# will loose it all!(I lost 6 months of work because I did not do this)
# http://pygame.org/wiki/Pygame2exe
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
import operator
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
# hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
# checks if the freetype and ogg dll files are being included
if os.path.basename(pathname).lower() in (
"libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
return 0
return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
class pygame2exe(
py2exe.build_exe.py2exe): # This hack make sure that pygame default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
# Get pygame default font
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
# Add font to list of extension to be copied
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
# Name of starting .py
self.script = "eduactiv8.py"
# Name of program
self.project_name = "eduActiv8"
# Project url
self.project_url = "https://www.eduactiv8.org"
# Version of program
self.project_version = "1.0"
# License of the program
self.license = "GPL3"
# Auhor of program
self.author_name = "Ireneusz Imiolek"
self.author_email = "imiolek.i@gmail.com"
self.copyright = "Copyright (c) 2012-2018 Ireneusz Imiolek"
# Description
self.project_description = "eduActiv8 - Educational Activities for Kids"
# Icon file (None will use pygame default icon)
self.icon_file = os.path.join("res", "icon", "eduactiv8.ico")
# Extra files/dirs copied to game
self.extra_datas = ["classes", "game_boards", "i18n", "locale", "res", "xml"]
# Extra/excludes python modules
# TODO change this number to include all new games
self.extra_modules = [["game_boards.game%03i" % i for i in range(111)]]
# showed missing in result compilation
self.exclude_modules = []
# DLL Excludes
self.exclude_dll = ['']
# python scripts (strings) to be included, seperated by a comma
self.extra_scripts = []
# Zip file name (None will bundle files in exe instead of zip file)
self.zipfile_name = None
# Dist directory
self.dist_dir = 'dist'
# Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
# Originally borrowed from wxPython's setup and config files
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# get a list of all files under the srcdir matching wildcards,
# returned in a format to be used for install_data
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append((dirname, names))
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): # Erase previous destination dir
shutil.rmtree(self.dist_dir)
# Use the default pygame icon, if none given
if self.icon_file is None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
# List all data files to add
extra_datas = ["__init__.py", "CHANGES.txt", "CREDITS.txt", "eduactiv8.py", "LICENSE", "README.txt"]
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass={'py2exe': pygame2exe},
version=self.project_version,
description=self.project_description,
name=self.project_name,
url=self.project_url,
author=self.author_name,
author_email=self.author_email,
license=self.license,
# targets to build
# console = [{
windows=[{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options={'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True,
'excludes': self.exclude_modules, 'packages': self.extra_modules,
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts}},
zipfile=self.zipfile_name,
data_files=extra_datas,
dist_dir=self.dist_dir
)
if os.path.isdir('build'): # Clean up build dir
shutil.rmtree('build')
if __name__ == '__main__':
if operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() # Run generation