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XeeBitmapTile.m
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XeeBitmapTile.m
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#import "XeeBitmapTile.h"
@implementation XeeBitmapTile
-(id)initWithTarget:(GLuint)target internalFormat:(GLuint)intformat
x:(int)x0 y:(int)y0 width:(int)w height:(int)h
format:(GLuint)format type:(GLuint)type data:(void *)d
{
if(self=[super init])
{
x=x0;
y=y0;
width=w;
height=h;
textarget=target;
texintformat=intformat;
texformat=format;
textype=type;
data=d;
float texwidth,texheight;
if(textarget==GL_TEXTURE_RECTANGLE_EXT) { texwidth=w; texheight=h; }
else { texwidth=1; texheight=1; }
if(texformat==GL_YCBCR_422_APPLE) // fudge odd-width YUV textures
{
realwidth=(width+1)&~1;
if(textarget==GL_TEXTURE_2D&&width==1) texwidth=0.5;
}
else realwidth=width;
created=NO;
uploaded=XeeEmptySpan;
GLint textureunits;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB,&textureunits);
lists=glGenLists(2);
glNewList(lists,GL_COMPILE);
glBegin(GL_QUADS);
glTexCoord2f(0,texheight);
glVertex2i(x,y+height);
glTexCoord2f(texwidth,texheight);
glVertex2i(x+width,y+height);
glTexCoord2f(texwidth,0);
glVertex2i(x+width,y);
glTexCoord2f(0,0);
glVertex2i(x,y);
glEnd();
glEndList();
glNewList(lists+1,GL_COMPILE);
glBegin(GL_QUADS);
for(int i=0;i<textureunits;i++) glMultiTexCoord2f(GL_TEXTURE0+i,0,texheight);
glVertex2i(x,y+height);
for(int i=0;i<textureunits;i++) glMultiTexCoord2f(GL_TEXTURE0+i,texwidth,texheight);
glVertex2i(x+width,y+height);
for(int i=0;i<textureunits;i++) glMultiTexCoord2f(GL_TEXTURE0+i,texwidth,0);
glVertex2i(x+width,y);
for(int i=0;i<textureunits;i++) glMultiTexCoord2f(GL_TEXTURE0+i,0,0);
glVertex2i(x,y);
glEnd();
glEndList();
glGenTextures(1,&tex);
if(tex)
{
glBindTexture(textarget,tex);
glTexParameteri(textarget,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(textarget,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(textarget,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
glTexParameteri(textarget,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
return self;
}
[self release];
}
return nil;
}
-(void)dealloc
{
glDeleteTextures(1,&tex);
glDeleteLists(lists,2);
[super dealloc];
}
-(void)uploadWithCompletedSpan:(XeeSpan)global_completed
{
if(XeeSpanLength(uploaded)==height) return; // fully loaded
XeeSpan completed=XeeSpanIntersection(XeeSpanShifted(global_completed,-y),XeeMakeSpan(0,height));
if(XeeSpanEmpty(completed)) return; // nothing to load
XeeSpan upload=XeeSpanDifference(uploaded,completed);
glBindTexture(textarget,tex);
glPixelStorei(GL_UNPACK_SKIP_PIXELS,x);
glPixelStorei(GL_UNPACK_SKIP_ROWS,y);
// if(XeeSpanLength(completed)==height) glTexParameteri(textarget,GL_TEXTURE_STORAGE_HINT_APPLE,GL_STORAGE_CACHED_APPLE);
// else glTexParameteri(textarget,GL_TEXTURE_STORAGE_HINT_APPLE,GL_STORAGE_SHARED_APPLE);
// glTexParameteri(textarget,GL_TEXTURE_STORAGE_HINT_APPLE,GL_STORAGE_SHARED_APPLE); // slow
glTexParameteri(textarget,GL_TEXTURE_STORAGE_HINT_APPLE,GL_STORAGE_CACHED_APPLE);
if(!created)
{
glTexImage2D(textarget,0,texintformat,realwidth,height,0,texformat,textype,data);
created=YES;
}
else if(!XeeSpanEmpty(upload))
{
glTexSubImage2D(textarget,0,0,0,realwidth,XeeSpanStart(upload)+XeeSpanLength(upload),texformat,textype,data);
}
uploaded=completed;
}
-(void)invalidate { uploaded=XeeEmptySpan; }
-(void)drawWithBounds:(NSRect)bounds minFilter:(GLuint)minfilter magFilter:(GLuint)magfilter
{
if(!tex||!created) return;
if(!NSIntersectsRect(NSMakeRect(x,y,width,height),bounds)) return;
glBindTexture(textarget,tex);
glTexParameteri(textarget,GL_TEXTURE_MIN_FILTER,minfilter);
glTexParameteri(textarget,GL_TEXTURE_MAG_FILTER,magfilter);
glCallList(lists);
}
-(void)drawMultipleWithBounds:(NSRect)bounds minFilter:(GLuint)minfilter magFilter:(GLuint)magfilter num:(int)num
{
if(!tex||!created) return;
if(!NSIntersectsRect(NSMakeRect(x,y,width,height),bounds)) return;
for(int i=0;i<num;i++)
{
glActiveTexture(GL_TEXTURE0+i);
glBindTexture(textarget,tex);
glTexParameteri(textarget,GL_TEXTURE_MIN_FILTER,minfilter);
glTexParameteri(textarget,GL_TEXTURE_MAG_FILTER,magfilter);
}
glCallList(lists+1);
}
@end