Enchant your users with encantar.js, a GPU-accelerated Augmented Reality engine for the web.
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- AR everywhere: encantar.js runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
- Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!
- Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
- Pointer tracking: create interactive experiences based on touch, mouse and pen input with an easy-to-use API.
- Device-agnostic: no need of AR-capable devices. encantar.js runs in all modern web browsers. It's AR built from scratch with computer vision.
- Fast and powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
- No need to download apps: encantar.js is a WebAR engine. Users can access the AR experiences immediately.
- Easy to get started: encantar.js can be used with a
<script>
tag in your page. A static HTML page is enough to get started. - Open-source: what are you waiting for? Try it now!
encantar.js is compatible with all major web browsers:
Chrome | Edge | Firefox | Opera | Safari* |
---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ |
* use Safari 15.2 or later.
encantar.js requires WebGL2 and WebAssembly, which are widely supported.
encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.