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Release notes

0.9.1 - July 2nd, 2024

  • Introduced the diagnostic mode for inspecting data traveling through the pipelines
  • Added a LSH feature matching demo
  • Video media sources: improved support for autoplay
  • Added mp4 versions of demo videos and set them as playsinline for WebKit (alanross)
  • Added media sources: OffscreenCanvas (Phillip-Thomas), ImageData (kalwalt)
  • Added support for exporting an ImageData from a pipeline for direct pixel access
  • Introduced Speedy.Platform to retrieve platform-specific information
  • Added support for setting platform-specific preprocessor flags in annotated GLSL code
  • Fixed potential issues of valid GLSL code in various graphics drivers
  • Implemented lazy loading of shader declarations
  • Bugfixes, improved error messages and general improvements to the code

0.9.0 - May 4th, 2022

  • Introduced feature matching
    • Brute force
    • Fast approximate k-nearest neighbors (kNN)
  • Introduced type definitions for TypeScript
  • New nodes: DistanceFilter, HammingDistanceFilter, BorderClipper
  • New sink nodes: SinkOfTrackedKeypoints, SinkOfMatchedKeypoints
  • Removed node: DiscardKeypointDescriptor
  • New feature matching demo
  • Improved the algorithm used to download data from the GPU
  • Introduced synchronous writing methods to SpeedyMatrix
  • Introduced affine transforms
  • Introduced Speedy.Settings
    • Power preference
    • GPU polling modes
    • Logging modes (alxAgu)
  • Removed SpeedyMedia.draw()
  • Optimizations and fixes

0.8.2 - November 7th, 2021

  • Introduced a new and faster keypoint encoder using Parallel Ale Sort
  • Introduced the turbo flag in both Keypoint & Vector2 sinks
  • Various performance optimizations

0.8.1 - October 12th, 2021

  • Improved multi-scale keypoint detection
  • Improved the LK optical-flow
  • Introduced portals
  • Introduced subpixel refinement for keypoints
  • Introduced the image mixer
  • Image & keypoint buffers can now be frozen
  • New demos + general improvements and fixes

0.8.0 - September 20th, 2021

  • Ported the Matrix routines to WebAssembly and updated the API

0.7.1 - September 10th, 2021

  • Improved homography estimation
  • Added Speedy.Keypoint.Transformer
  • Reduced the CPU usage when polling the GPU
  • General improvements

0.7.0 - July 31st, 2021

  • Introduced the new Pipeline system (partial rewrite of the library)

0.6.1 - June 1st, 2021

  • Introduced image warping via homographies
  • Code cleanup

0.6.0 - May 20th, 2021

  • Introduced efficient methods for homography estimation
  • Matrix computations can now be performed in a WebWorker or in the main thread
  • Introduced SpeedyMatrixExpr.sort() to sort blocks of matrices
  • Introduced median filter in the pipeline API
  • Improvements to the code

0.5.1 - April 5th, 2021

  • Matrix expressions are now compiled for better performance
  • Linear Algebra routines are now split into different files
  • Introduced SpeedyMatrixExpr.map() and SpeedyMatrixExpr.reduce()
  • Introduced SpeedyMatrixExpr.inverse()
  • Improved & optimized the LK feature tracker
  • ORB: using a larger patch when computing the orientation of a keypoint
  • Harris/FAST: using 16-bit half-floats to store the scores of keypoints
  • Improved the keypoint encoder
  • General improvements & fixes

0.5.0 - February 14th, 2021

  • Created Speedy's own Matrix / Linear Algebra system
  • Improved the feature detection & description API
  • Improved the computation of image pyramids
  • Performance optimizations (keypoint encoder)
  • Created Speedy's own implementation of Promises for extra performance
  • Speedy's GLSL preprocessor can now unroll predefined for loops
  • Improved the code & made new demos
  • Removed Automatic Sensitivity

0.4.0 - October 8th, 2020

  • Added ORB feature descriptor
  • Added LK feature tracker (optical-flow)
  • Added subpixel support for feature points
  • Changed the feature detection API
  • Created new image enhancement algorithm: Nightvision
  • Implemented image normalization algorithm
  • Data can now uploaded to the GPU using UBOs
  • Added 2D vector routines
  • Added support to ImageBitmaps
  • New demos & visual improvements
  • General improvements & fixes

0.3.2 - August 5th, 2020

  • New feature detectors: harris, multiscale-harris, multiscale-fast
  • Added new code to generate image pyramids and to compute keypoint orientation
  • Performance optimizations
  • Implemented ping-pong rendering for internal shaders
  • Added max setting to limit the number of returned keypoints
  • Added demo: find the best keypoints
  • Improved the code

0.3.1 - July 17th, 2020

  • Improved performance when downloading data from the GPU
  • Added optional usage hint to be specified when loading new media
  • Created a shorter implementation of the FAST feature detector
  • Bugfixes & improvements

0.3.0 - July 9th, 2020

  • Ported the backend to WebGL2

0.2.2 - June 7th, 2020

  • Added unit tests
  • Improved the texture encoding formula
  • Added Speedy.camera() to request camera access
  • General improvements

0.2.1 - May 30th, 2020

  • Improved scale-space computations
  • Implemented multi-scale feature detection
  • Implemented image convolution on SpeedyPipeline
  • Added demos: multi-scale features & image convolutions
  • Added the ability to generate Gaussian kernels on the fly

0.2.0 - May 20th, 2020

  • Introduced the SpeedyPipeline for image processing
  • Implemented online tuners for improved performance
  • Introduced new methods to SpeedyMedia: draw, clone
  • Implemented image pyramids
  • New demos & updated docs
  • Refactored the code
  • Renamed the library

0.1.0 - May 1st, 2020

  • Initial release