Rust bindings to the Tree-sitter parsing library.
First, create a parser:
use tree_sitter::{Parser, Language};
let mut parser = Parser::new();
Add the cc
crate to your Cargo.toml
under [build-dependencies]
:
[build-dependencies]
cc="*"
Then, add a language as a dependency:
[dependencies]
tree-sitter = "0.21.0"
tree-sitter-rust = "0.20.4"
To then use a language, you assign them to the parser.
parser.set_language(tree_sitter_rust::language()).expect("Error loading Rust grammar");
Now you can parse source code:
let source_code = "fn test() {}";
let tree = parser.parse(source_code, None).unwrap();
let root_node = tree.root_node();
assert_eq!(root_node.kind(), "source_file");
assert_eq!(root_node.start_position().column, 0);
assert_eq!(root_node.end_position().column, 12);
Once you have a syntax tree, you can update it when your source code changes.
Passing in the previous edited tree makes parse
run much more quickly:
let new_source_code = "fn test(a: u32) {}"
tree.edit(&InputEdit {
start_byte: 8,
old_end_byte: 8,
new_end_byte: 14,
start_position: Point::new(0, 8),
old_end_position: Point::new(0, 8),
new_end_position: Point::new(0, 14),
});
let new_tree = parser.parse(new_source_code, Some(&tree));
The source code to parse can be provided either as a string, a slice, a vector, or as a function that returns a slice. The text can be encoded as either UTF8 or UTF16:
// Store some source code in an array of lines.
let lines = &[
"pub fn foo() {",
" 1",
"}",
];
// Parse the source code using a custom callback. The callback is called
// with both a byte offset and a row/column offset.
let tree = parser.parse_with(&mut |_byte: u32, position: Point| -> &[u8] {
let row = position.row as usize;
let column = position.column as usize;
if row < lines.len() {
if column < lines[row].as_bytes().len() {
&lines[row].as_bytes()[column..]
} else {
b"\n"
}
} else {
&[]
}
}, None).unwrap();
assert_eq!(
tree.root_node().to_sexp(),
"(source_file (function_item (visibility_modifier) (identifier) (parameters) (block (number_literal))))"
);