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glwidget.cpp
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#include <iostream>
#include <GL/glew.h>
#include <GL/freeglut.h>
#include "glwidget.h"
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
#include "process.cuh"
GLWidget::GLWidget(QWidget *parent, cv::Size imageSize) : QGLWidget(parent)
{
W=imageSize.width;
H=imageSize.height;
}
GLWidget::~GLWidget()
{
glutExit();
std::cout<<"Cleaning GLWidget"<<std::endl<<std::flush;
if (pixelBufferObject)
{
cudaGraphicsUnmapResources(1, &cudaPboResource, 0);
cudaGraphicsUnregisterResource(cudaPboResource);
glDeleteBuffers(1, &pixelBufferObject);
glDeleteTextures(1, &texture);
}
if(inputPtr_d!=NULL)
SAFE_CUDA(cudaFree(inputPtr_d),"Error cudaFree inputPtr_d");
// Ouput pointer is already freed by cudaGraphics unmap and unregister
// if(outputPtr_d!=NULL)
// SAFE_CUDA(cudaFree(outputPtr_d),"Error cudaFree outputPtr_d"); //seems to be freed by the
}
void GLWidget::setSaturation(float sat)
{
this->saturationLevel=sat;
}
void GLWidget::setBrightness(float bright)
{
this->brightnessLevel=bright;
}
//Static function that calls the cuda processing function
void GLWidget::process(uchar* in, uchar* out, float saturation, float brightness, int width, int height)
{
cudaProcessImage(in, out, saturation, brightness, width, height);
}
// Init glut, glew and cuda
void GLWidget::initializeGL()
{
if(inputPtr_d!=NULL)
SAFE_CUDA(cudaFree(inputPtr_d),"Error cudaFree inputPtr_d");
size_t byteSize = W*H * 3;
SAFE_CUDA(cudaMalloc((void **)&inputPtr_d, byteSize), "Error cudaMalloc inputPtr_d");
//No need to allocate output pointer because cudaGraphics functions below will allocate it
// if(outputPtr_d!=NULL)
// SAFE_CUDA(cudaFree(outputPtr_d),"Error cudaFree outputPtr_d");
// SAFE_CUDA(cudaMalloc((void **)&outputPtr_d, byteSize), "Error cudaMalloc outputPtr_d");
makeCurrent();
int c=1; char* v = "";
glutInit( &c, &v );
glewInit();
gluOrtho2D(0, W,H, 0);
glGenBuffers(1, &pixelBufferObject);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixelBufferObject);
glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * sizeof(GLubyte) * W*H, 0, GL_STREAM_DRAW);
cudaGraphicsGLRegisterBuffer(&cudaPboResource, pixelBufferObject, cudaGraphicsMapFlagsWriteDiscard);
cudaGraphicsMapResources(1, &cudaPboResource, 0); // map PBO to get CUDA device pointer
cudaGraphicsResourceGetMappedPointer((void **)&outputPtr_d, 0, cudaPboResource);
glGenTextures (1, &texture);
glBindTexture (GL_TEXTURE_2D, texture);
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, W, H, 0, GL_BGR, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture (GL_TEXTURE_2D, 0);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glPixelStorei (GL_PACK_ALIGNMENT, 1);
}
//Resize video to fit the viewer
void GLWidget::resizeGL(int w, int h)
{
const float srcAspect = (float) W / (float) H;
const float windowAspect = (float) w / (float) h;
float scaleW = (float) w / (float) W;
float scaleH = (float) h / (float) H;
if (windowAspect > srcAspect) {
scaleW = scaleH;
} else {
scaleH = scaleW;
}
float margin_x = (w -W * scaleW) / 2;
float margin_y = (h - H * scaleH) / 2;
glViewport(margin_x, margin_y, W * scaleW, H * scaleH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, W / srcAspect, H / srcAspect, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
//Copy input image from host memory to device memory
void GLWidget::updateImage(uchar* ptr_h)
{
if(ptr_h && inputPtr_d && outputPtr_d)
{
if(saturationLevel==1.0 && brightnessLevel==1.0) // copy directly to output pointer, there is no need to apply cuda processing
cudaMemcpy(outputPtr_d, ptr_h,3*W*H*sizeof(uchar),cudaMemcpyHostToDevice);
else
{
cudaMemcpy(inputPtr_d, ptr_h,3*W*H*sizeof(uchar),cudaMemcpyHostToDevice);
process(inputPtr_d, outputPtr_d, saturationLevel, brightnessLevel, W,H);
}
paintGL();
}
else
std::cout<<"Pointer empty"<<std::endl;
}
//Draw the image
void GLWidget::paintGL()
{
makeCurrent();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
size_t num_bytes;
cudaGraphicsMapResources(1, &cudaPboResource, 0);
cudaGraphicsResourceGetMappedPointer((void **)&outputPtr_d, &num_bytes, cudaPboResource);
cudaGraphicsUnmapResources(1, &cudaPboResource, 0);
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, texture);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixelBufferObject);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, W, H,GL_BGR, GL_UNSIGNED_BYTE, (char *)NULL);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBegin(GL_QUADS);
glVertex2f(-1, -1); glTexCoord2f(0, 0);
glVertex2f(-1, 1); glTexCoord2f(1, 0);
glVertex2f( 1, 1); glTexCoord2f(1, 1);
glVertex2f( 1, -1); glTexCoord2f(0, 1);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
swapBuffers();
}