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viewer.py
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viewer.py
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import argparse
import threading
import yaml
import re
from glumpy import app, gloo, glm, gl, transforms
from glumpy.ext import glfw
from npbg.gl.render import OffscreenRender, create_shared_texture, cpy_tensor_to_buffer, cpy_tensor_to_texture
from npbg.gl.programs import NNScene
from npbg.gl.utils import load_scene_data, get_proj_matrix, crop_intrinsic_matrix, crop_proj_matrix, \
setup_scene, rescale_K, FastRand, nearest_train, pca_color, extrinsics_from_view_matrix, extrinsics_from_xml
from npbg.gl.nn import OGL
from npbg.gl.camera import Trackball
import os, sys
import time
import numpy as np
import torch
import cv2
def get_args():
parser = argparse.ArgumentParser(description='')
parser.add_argument('-c', '--config', type=str, default=None, required=True, help='config path')
parser.add_argument('--viewport', type=str, default='', help='width,height')
parser.add_argument('--keep-fov', action='store_true', help='keep field of view when resizing viewport')
parser.add_argument('--init-view', type=str, help='camera label for initial view or path to 4x4 matrix')
parser.add_argument('--use-mesh', action='store_true')
parser.add_argument('--use-texture', action='store_true')
parser.add_argument('--rmode', choices=['trackball', 'fly'], default='trackball')
parser.add_argument('--fps', action='store_true', help='show fps')
parser.add_argument('--light-position', type=str, default='', help='x,y,z')
parser.add_argument('--replay-camera', type=str, default='', help='path to view_matrix to replay at given fps')
parser.add_argument('--replay-fps', type=float, default=25., help='view_matrix replay fps')
parser.add_argument('--supersampling', type=int, default=1, choices=[1, 2])
parser.add_argument('--clear-color', type=str)
parser.add_argument('--nearest-train', action='store_true')
parser.add_argument('--gt', help='like /path/to/images/*.JPG. * will be replaced with nearest camera label.')
parser.add_argument('--pca', action='store_true')
parser.add_argument('--origin-view', action='store_true')
parser.add_argument('--temp-avg', action='store_true')
parser.add_argument('--checkpoint')
args = parser.parse_args()
args.viewport = tuple([int(x) for x in args.viewport.split(',')]) if args.viewport else None
args.light_position = [float(x) for x in args.light_position.split(',')] if args.light_position else None
args.clear_color = [float(x) for x in args.clear_color.split(',')] if args.clear_color else None
return args
def get_screen_program(texture):
vertex = '''
attribute vec2 position;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main()
{
gl_Position = <transform>;
v_texcoord = texcoord;
} '''
fragment = '''
uniform sampler2D texture;
varying vec2 v_texcoord;
void main()
{
gl_FragColor = texture2D(texture, v_texcoord);
} '''
quad = gloo.Program(vertex, fragment, count=4)
quad["transform"] = transforms.OrthographicProjection(transforms.Position("position"))
quad['texcoord'] = [( 0, 0), ( 0, 1), ( 1, 0), ( 1, 1)]
quad['texture'] = texture
return quad
def start_fps_job():
def job():
print(f'FPS {app.clock.get_fps():.1f}')
threading.Timer(1.0, job).start()
def load_camera_trajectory(path):
if path[-3:] == 'xml':
view_matrix, camera_labels = extrinsics_from_xml(path)
else:
view_matrix, camera_labels = extrinsics_from_view_matrix(path)
return view_matrix
def fix_viewport_size(viewport_size, factor=16):
viewport_w = factor * (viewport_size[0] // factor)
viewport_h = factor * (viewport_size[1] // factor)
return viewport_w, viewport_h
class MyApp():
def __init__(self, args):
with open(args.config) as f:
_config = yaml.load(f)
# support two types of configs
# 1 type - config with scene data
# 2 type - config with model checkpoints and path to scene data config
if 'scene' in _config: # 1 type
self.scene_data = load_scene_data(_config['scene'])
net_ckpt = _config.get('net_ckpt')
texture_ckpt = _config.get('texture_ckpt')
else:
self.scene_data = load_scene_data(args.config)
net_ckpt = self.scene_data['config'].get('net_ckpt')
texture_ckpt = self.scene_data['config'].get('texture_ckpt')
self.viewport_size = args.viewport if args.viewport else self.scene_data['config']['viewport_size']
self.viewport_size = fix_viewport_size(self.viewport_size)
print('new viewport size ', self.viewport_size)
# crop/resize viewport
if self.scene_data['intrinsic_matrix'] is not None:
K_src = self.scene_data['intrinsic_matrix']
old_size = self.scene_data['config']['viewport_size']
sx = self.viewport_size[0] / old_size[0]
sy = self.viewport_size[1] / old_size[1]
K_crop = rescale_K(K_src, sx, sy, keep_fov=args.keep_fov)
self.scene_data['proj_matrix'] = get_proj_matrix(K_crop, self.viewport_size)
elif self.scene_data['proj_matrix'] is not None:
new_proj_matrix = crop_proj_matrix(self.scene_data['proj_matrix'], *self.scene_data['config']['viewport_size'], *self.viewport_size)
self.scene_data['proj_matrix'] = new_proj_matrix
else:
raise Exception('no intrinsics are provided')
if args.init_view:
if args.init_view in self.scene_data['view_matrix']:
idx = self.scene_data['camera_labels'].index(args.init_view)
init_view = self.scene_data['view_matrix'][idx]
elif os.path.exists(args.init_view):
init_view = np.loadtxt(args.init_view)
else:
init_view = self.scene_data['view_matrix'][0]
if args.origin_view:
top_view = np.eye(4)
top_view[2, 3] = 20.
init_view = top_view
if np.allclose(self.scene_data['model3d_origin'], np.eye(4)):
print('Setting origin as mass center')
origin = np.eye(4)
origin[:3, 3] = -np.percentile(self.scene_data['pointcloud']['xyz'], 90, 0)
self.scene_data['model3d_origin'] = origin
else:
# force identity origin
self.scene_data['model3d_origin'] = np.eye(4)
self.trackball = Trackball(init_view, self.viewport_size, 1, rotation_mode=args.rmode)
args.use_mesh = args.use_mesh or _config.get('use_mesh') or args.use_texture
# this also creates GL context necessary for setting up shaders
self.window = app.Window(width=self.viewport_size[0], height=self.viewport_size[1], visible=True, fullscreen=False)
self.window.set_size(*self.viewport_size)
if args.checkpoint:
assert 'Texture' in args.checkpoint, 'Set path to descriptors checkpoint'
ep = re.search('epoch_[0-9]+', args.checkpoint).group().split('_')[-1]
net_name = f'UNet_stage_0_epoch_{ep}_net.pth'
net_ckpt = os.path.join(*args.checkpoint.split('/')[:-1], net_name)
texture_ckpt = args.checkpoint
need_neural_render = net_ckpt is not None
self.out_buffer_location = 'torch' if need_neural_render else 'opengl'
# setup screen image plane
self.off_render = OffscreenRender(viewport_size=self.viewport_size, out_buffer_location=self.out_buffer_location,
clear_color=args.clear_color)
if self.out_buffer_location == 'torch':
screen_tex, self.screen_tex_cuda = create_shared_texture(
np.zeros((self.viewport_size[1], self.viewport_size[0], 4), np.float32)
)
else:
screen_tex, self.screen_tex_cuda = self.off_render.color_buf, None
self.screen_program = get_screen_program(screen_tex)
self.scene = NNScene()
if need_neural_render:
print(f'Net checkpoint: {net_ckpt}')
print(f'Texture checkpoint: {texture_ckpt}')
self.model = OGL(self.scene, self.scene_data, self.viewport_size, net_ckpt,
texture_ckpt, out_buffer_location=self.out_buffer_location, supersampling=args.supersampling, temporal_average=args.temp_avg)
else:
self.model = None
if args.pca:
assert texture_ckpt
tex = torch.load(texture_ckpt, map_location='cpu')['state_dict']['texture_']
print('PCA...')
pca = pca_color(tex)
pca = (pca - np.percentile(pca, 10)) / (np.percentile(pca, 90) - np.percentile(pca, 10))
pca = np.clip(pca, 0, 1)
self.scene_data['pointcloud']['rgb'] = np.clip(pca, 0, 1)
setup_scene(self.scene, self.scene_data, args.use_mesh, args.use_texture)
if args.light_position is not None:
self.scene.set_light_position(args.light_position)
if args.replay_camera:
self.camera_trajectory = load_camera_trajectory(args.replay_camera)
else:
self.camera_trajectory = None
self.window.attach(self.screen_program['transform'])
self.window.push_handlers(on_init=self.on_init)
self.window.push_handlers(on_close=self.on_close)
self.window.push_handlers(on_draw=self.on_draw)
self.window.push_handlers(on_resize=self.on_resize)
self.window.push_handlers(on_key_press=self.on_key_press)
self.window.push_handlers(on_mouse_press=self.on_mouse_press)
self.window.push_handlers(on_mouse_drag=self.on_mouse_drag)
self.window.push_handlers(on_mouse_release=self.on_mouse_release)
self.window.push_handlers(on_mouse_scroll=self.on_mouse_scroll)
self.mode0 = NNScene.MODE_COLOR
self.mode1 = 0
self.point_size = 1
self.point_mode = False
self.draw_points = not args.use_mesh
self.flat_color = True
self.neural_render = need_neural_render
self.show_pca = False
self.n_frame = 0
self.t_elapsed = 0
self.last_frame = None
self.last_view_matrix = None
self.last_gt_image = None
self.mouse_pressed = False
self.args = args
def run(self):
if self.args.fps:
start_fps_job()
app.run()
def render_frame(self, view_matrix):
self.scene.set_camera_view(view_matrix)
if self.neural_render:
frame = self.model.infer()['output'].flip([0])
else:
self.scene.set_mode(self.mode0, self.mode1)
if self.point_mode == 0:
self.scene.set_splat_mode(False)
self.scene.program['splat_mode'] = int(0)
elif self.point_mode == 1:
self.scene.set_splat_mode(True)
self.scene.program['splat_mode'] = int(0)
elif self.point_mode == 2:
self.scene.set_splat_mode(False)
self.scene.program['splat_mode'] = int(1)
if not self.scene.use_point_sizes:
self.scene.set_point_size(self.point_size)
self.scene.set_draw_points(self.draw_points)
self.scene.set_flat_color(self.flat_color)
frame = self.off_render.render(self.scene)
return frame
def print_info(self):
print('-- start info')
mode = [m[0] for m in NNScene.__dict__.items() if m[0].startswith('MODE_') and self.mode0 == m[1]][0]
print(mode)
n_mode = [m[0] for m in NNScene.__dict__.items() if m[0].startswith('NORMALS_MODE_') and self.mode1 == m[1]][0]
print(n_mode)
print(f'point size {self.point_size}')
print(f'splat mode: {self.point_mode}')
print('-- end info')
def save_screen(self, out_dir='./data/screenshots'):
os.makedirs(out_dir, exist_ok=True)
get_name = lambda s: time.strftime(f"%m-%d_%H-%M-%S___{s}")
img = self.last_frame.cpu().numpy()[..., :3][::-1, :, ::-1] * 255
cv2.imwrite(os.path.join(out_dir, get_name('screenshot') + '.png'), img)
np.savetxt(os.path.join(out_dir, get_name('pose') + '.txt'), self.last_view_matrix)
def get_next_view_matrix(self, frame_num, elapsed_time):
if self.camera_trajectory is None:
return self.trackball.pose
n = int(elapsed_time * args.replay_fps) % len(self.camera_trajectory)
return self.camera_trajectory[n]
# ===== Window events =====
def on_init(self):
pass
def on_key_press(self, symbol, modifiers):
KEY_PLUS = 61
if symbol == glfw.GLFW_KEY_X:
self.mode0 = NNScene.MODE_XYZ
self.neural_render = False
elif symbol == glfw.GLFW_KEY_N:
self.mode0 = NNScene.MODE_NORMALS
self.neural_render = False
elif symbol == glfw.GLFW_KEY_C:
self.mode0 = NNScene.MODE_COLOR
self.neural_render = False
elif symbol == glfw.GLFW_KEY_U:
self.mode0 = NNScene.MODE_UV
self.neural_render = False
elif symbol == glfw.GLFW_KEY_D:
self.mode0 = NNScene.MODE_DEPTH
self.neural_render = False
elif symbol == glfw.GLFW_KEY_L:
self.mode0 = NNScene.MODE_LABEL
self.neural_render = False
elif symbol == glfw.GLFW_KEY_Y:
self.neural_render = True
self.show_pca = False
elif symbol == glfw.GLFW_KEY_T:
self.neural_render = True
self.show_pca = True
elif symbol == glfw.GLFW_KEY_Z:
self.mode1 = (self.mode1 + 1) % 5
elif symbol == KEY_PLUS:
self.point_size = self.point_size + 1
elif symbol == glfw.GLFW_KEY_MINUS:
self.point_size = max(0, self.point_size - 1)
elif symbol == glfw.GLFW_KEY_P:
self.point_mode = (self.point_mode + 1) % 3
elif symbol == glfw.GLFW_KEY_Q:
self.draw_points = not self.draw_points
elif symbol == glfw.GLFW_KEY_F:
self.flat_color = not self.flat_color
elif symbol == glfw.GLFW_KEY_I:
self.print_info()
elif symbol == glfw.GLFW_KEY_S:
self.save_screen()
else:
print(symbol, modifiers)
def on_draw(self, dt):
self.last_view_matrix = self.get_next_view_matrix(self.n_frame, self.t_elapsed)
self.last_frame = self.render_frame(self.last_view_matrix)
if self.out_buffer_location == 'torch':
cpy_tensor_to_texture(self.last_frame, self.screen_tex_cuda)
self.window.clear()
gl.glDisable(gl.GL_CULL_FACE)
# ensure viewport size is correct (offline renderer could change it)
gl.glViewport(0, 0, self.viewport_size[0], self.viewport_size[1])
self.screen_program.draw(gl.GL_TRIANGLE_STRIP)
self.n_frame += 1
self.t_elapsed += dt
if self.args.nearest_train:
ni = nearest_train(self.scene_data['view_matrix'], np.linalg.inv(self.scene_data['model3d_origin']) @ self.last_view_matrix)
label = self.scene_data['camera_labels'][ni]
assert self.args.gt, 'you must define path to gt images'
path = self.args.gt.replace('*', str(label))
if not os.path.exists(path):
print(f'{path} NOT FOUND!')
elif self.last_gt_image != path:
self.last_gt_image = path
img = cv2.imread(path)
max_side = max(img.shape[:2])
s = 1024 / max_side
img = cv2.resize(img, None, None, s, s)
cv2.imshow('nearest train', img)
cv2.waitKey(1)
def on_resize(self, w, h):
print(f'on_resize {w}x{h}')
self.trackball.resize((w, h))
self.screen_program['position'] = [(0, 0), (0, h), (w, 0), (w, h)]
def on_close(self):
pass
def on_mouse_press(self, x, y, buttons, modifiers):
# print(buttons, modifiers)
self.trackball.set_state(Trackball.STATE_ROTATE)
if (buttons == app.window.mouse.LEFT):
ctrl = (modifiers & app.window.key.MOD_CTRL)
shift = (modifiers & app.window.key.MOD_SHIFT)
if (ctrl and shift):
self.trackball.set_state(Trackball.STATE_ZOOM)
elif ctrl:
self.trackball.set_state(Trackball.STATE_ROLL)
elif shift:
self.trackball.set_state(Trackball.STATE_PAN)
elif (buttons == app.window.mouse.MIDDLE):
self.trackball.set_state(Trackball.STATE_PAN)
elif (buttons == app.window.mouse.RIGHT):
self.trackball.set_state(Trackball.STATE_ZOOM)
self.trackball.down(np.array([x, y]))
# Stop animating while using the mouse
self.mouse_pressed = True
def on_mouse_drag(self, x, y, dx, dy, buttons):
self.trackball.drag(np.array([x, y]))
def on_mouse_release(self, x, y, button, modifiers):
self.mouse_pressed = False
def on_mouse_scroll(self, x, y, dx, dy):
self.trackball.scroll(dy)
if __name__ == '__main__':
args = get_args()
my_app = MyApp(args)
my_app.run()