- Initial release.
- Added dynamic lighting to the game.
- Added item frame dynamic lighting.
- Added API.
- Added more options.
- Added entities dynamic lighting toggle.
- Added block entities dynamic lighting toggle.
- Added block entity dynamic lighting.
- Allow dynamic lighting for block entities without block states.
- Should not be used in cases where block states can be used.
- Added compatibility with Lil Tater Reloaded.
- Lil taters will light up the area if they hold an item emitting light.
- Fixed light not moving when light source was moving too slow.
- Fixed lighting errors with Sodium.
- Added water-sensitive check for items and light sources.
- Added data item tag
#lambdynlights:water_sensitive
which lists every item which can't light up in the water. - Added an option to enable/disable the feature
- Added data item tag
- Updated SpruceUI to v1.5.6 to fix latest snapshots issues.
- Added "early/WIP" compatibility with Canvas Renderer.
- Added a warning message about performance issues.
- Fixed a crash with Sodium rc7 with smooth lighting set to HIGH.
- Added TNT dynamic lighting.
- Added lighting options for TNT and Creepers.
- Added luminance value to Fire charge item.
- Updated SpruceUI to v1.5.8
- Fixed player dynamic lighting not getting tracked when changing dimensions.
- Changed video options dynamic lighting button to redirect to LambDynamicLights settings.
- Fixed random crash.
- Added Simplified Chinese translation.
- Fixed water-sensitive items lighting up in water on dedicated servers.
- Added new configuration entry
light_sources.water_sensitive
. - Keep
#lambdynlights:water_sensitive
item tag for servers. - Added
DynamicLightHandler#isWaterSensitive
to make some entities water-sensitive like the blaze.
- Added new configuration entry