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CHANGELOG.md

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LambDynamicLights changelog

v1.0.0

  • Initial release.
  • Added dynamic lighting to the game.

v1.1.0

  • Added item frame dynamic lighting.
  • Added API.
  • Added more options.
    • Added entities dynamic lighting toggle.
    • Added block entities dynamic lighting toggle.
  • Added block entity dynamic lighting.
    • Allow dynamic lighting for block entities without block states.
    • Should not be used in cases where block states can be used.
  • Added compatibility with Lil Tater Reloaded.
    • Lil taters will light up the area if they hold an item emitting light.
  • Fixed light not moving when light source was moving too slow.
  • Fixed lighting errors with Sodium.

v1.2.0

  • Added water-sensitive check for items and light sources.
    • Added data item tag #lambdynlights:water_sensitive which lists every item which can't light up in the water.
    • Added an option to enable/disable the feature
  • Updated SpruceUI to v1.5.6 to fix latest snapshots issues.
  • Added "early/WIP" compatibility with Canvas Renderer.
    • Added a warning message about performance issues.
  • Fixed a crash with Sodium rc7 with smooth lighting set to HIGH.

v1.2.1

  • Added TNT dynamic lighting.
  • Added lighting options for TNT and Creepers.
  • Added luminance value to Fire charge item.
  • Updated SpruceUI to v1.5.8
  • Fixed player dynamic lighting not getting tracked when changing dimensions.

v1.2.2

  • Changed video options dynamic lighting button to redirect to LambDynamicLights settings.
  • Fixed random crash.

v1.2.3

  • Added Simplified Chinese translation.
  • Fixed water-sensitive items lighting up in water on dedicated servers.
    • Added new configuration entry light_sources.water_sensitive.
    • Keep #lambdynlights:water_sensitive item tag for servers.
    • Added DynamicLightHandler#isWaterSensitive to make some entities water-sensitive like the blaze.