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blurEdge not fired on hoverNode #1911
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Can you please test with the latest visjs version again? We have tackled a few issues related to |
Regarding this fiddle https://jsfiddle.net/4zt6a71m/1/, changing ressource Moreover, now, |
Indeed you found a bug. Especially, the moving from an edge to a node might be a corner case, which has been not addressed in the code. I cannot promise that the fix will make it into the next release, which is planned for 30.12. However, I might be able to push a fix to the develop branch before next year ;) |
Ok. Thanks. So waiting for fix and ready to test. |
This fix would really help out, looking forward to it |
@bthieurmel @dockstreet I've created a pull request to resolve the issue here #2554. Can you please test whether it works for you two? There is quite a lot of logic going on in the part I've changed. So, make sure nothing else is broken. |
short answer: long answer: When I try to do anything with network in IE11, I get : 'Symbol' is undefined This which does not occur in vis 4.17.0 with network . I slightly modfied @bthieurmel's example and created a plunker by pulling from the develop branch in git, as I couldn't refer to the development version on cloudflare or local one with . Then I manually uploaded a minimized version built with npm/node here, as plunker wouldn't accept the whole vis.js file for some quota reason. Here is my plunker, I would have used jsbin, but blocked by proxy ; and not sure how to reference external files with jsfiddle. https://plnkr.co/edit/MX1agpoRYgYbgC23NAhl?p=preview hope this helps & thanks soo much @Tooa & @bthieurmel! Let me know if there is something I can try next |
@dockstreet Can you create a new issue for this problem? It helps to maintain the overall overview. |
will do & thanks |
Firstly, I wanted to tell you that you have done an excellent job with Vis.js. I absolutely love it.
I think I found a bug, let me know if I'm approaching the problem incorrectly. So here is my interaction options:
interaction: { hover: true, hoverConnectedEdges: false, selectConnectedEdges: false }
Based on these settings, what I'm trying to do is separate the selection of an edge and a node. Meaning you can only select an edge or a node, not a group of them.
The issue at hand is that blurEdge is not fired on hoverNode. If I move the cursor straight from an edge to a node, then the hover styles are not removed from the edge.
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