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Design Patterns for Go

Design patterns for Go.

Patters have Summary, Example and Benefit section present as comments. The focus is to bring out the benefit of the pattern with a simple real world example.

Categorization:

  • Creational: Concerns with the process of object creation.
  • Structural: Deals with composition of objects.
  • Behavioural: Ways in which objects interact and distribute responsibility.

Creational

Structural

Behavioural

Contributing

make test

Feel free to create issues and pull requests to make it better and clearer for the reader.

Referrences

Previous work on this subject which helped in making this: