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stack.go
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stack.go
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package goque
import (
"bytes"
"encoding/gob"
"os"
"sync"
"github.com/syndtr/goleveldb/leveldb"
)
// Stack is a standard LIFO (last in, first out) stack.
type Stack struct {
sync.RWMutex
DataDir string
db *leveldb.DB
head uint64
tail uint64
isOpen bool
}
// OpenStack opens a stack if one exists at the given directory. If one
// does not already exist, a new stack is created.
func OpenStack(dataDir string) (*Stack, error) {
var err error
// Create a new Stack.
s := &Stack{
DataDir: dataDir,
db: &leveldb.DB{},
head: 0,
tail: 0,
isOpen: false,
}
// Open database for the stack.
s.db, err = leveldb.OpenFile(dataDir, nil)
if err != nil {
return s, err
}
// Check if this Goque type can open the requested data directory.
ok, err := checkGoqueType(dataDir, goqueStack)
if err != nil {
return s, err
}
if !ok {
return s, ErrIncompatibleType
}
// Set isOpen and return.
s.isOpen = true
return s, s.init()
}
// Push adds an item to the stack.
func (s *Stack) Push(value []byte) (*Item, error) {
s.Lock()
defer s.Unlock()
// Check if stack is closed.
if !s.isOpen {
return nil, ErrDBClosed
}
// Create new Item.
item := &Item{
ID: s.head + 1,
Key: idToKey(s.head + 1),
Value: value,
}
// Add it to the stack.
if err := s.db.Put(item.Key, item.Value, nil); err != nil {
return nil, err
}
// Increment head position.
s.head++
return item, nil
}
// PushString is a helper function for Push that accepts a
// value as a string rather than a byte slice.
func (s *Stack) PushString(value string) (*Item, error) {
return s.Push([]byte(value))
}
// PushObject is a helper function for Push that accepts any
// value type, which is then encoded into a byte slice using
// encoding/gob.
func (s *Stack) PushObject(value interface{}) (*Item, error) {
var buffer bytes.Buffer
enc := gob.NewEncoder(&buffer)
if err := enc.Encode(value); err != nil {
return nil, err
}
return s.Push(buffer.Bytes())
}
// Pop removes the next item in the stack and returns it.
func (s *Stack) Pop() (*Item, error) {
s.Lock()
defer s.Unlock()
// Check if stack is closed.
if !s.isOpen {
return nil, ErrDBClosed
}
// Try to get the next item in the stack.
item, err := s.getItemByID(s.head)
if err != nil {
return nil, err
}
// Remove this item from the stack.
if err := s.db.Delete(item.Key, nil); err != nil {
return nil, err
}
// Decrement head position.
s.head--
return item, nil
}
// Peek returns the next item in the stack without removing it.
func (s *Stack) Peek() (*Item, error) {
s.RLock()
defer s.RUnlock()
// Check if stack is closed.
if !s.isOpen {
return nil, ErrDBClosed
}
return s.getItemByID(s.head)
}
// PeekByOffset returns the item located at the given offset,
// starting from the head of the stack, without removing it.
func (s *Stack) PeekByOffset(offset uint64) (*Item, error) {
s.RLock()
defer s.RUnlock()
// Check if stack is closed.
if !s.isOpen {
return nil, ErrDBClosed
}
return s.getItemByID(s.head - offset)
}
// PeekByID returns the item with the given ID without removing it.
func (s *Stack) PeekByID(id uint64) (*Item, error) {
s.RLock()
defer s.RUnlock()
// Check if stack is closed.
if !s.isOpen {
return nil, ErrDBClosed
}
return s.getItemByID(id)
}
// Update updates an item in the stack without changing its position.
func (s *Stack) Update(id uint64, newValue []byte) (*Item, error) {
s.Lock()
defer s.Unlock()
// Check if stack is closed.
if !s.isOpen {
return nil, ErrDBClosed
}
// Check if item exists in stack.
if id > s.head || id <= s.tail {
return nil, ErrOutOfBounds
}
// Create new Item.
item := &Item{
ID: id,
Key: idToKey(id),
Value: newValue,
}
// Update this item in the stack.
if err := s.db.Put(item.Key, item.Value, nil); err != nil {
return nil, err
}
return item, nil
}
// UpdateString is a helper function for Update that accepts a value
// as a string rather than a byte slice.
func (s *Stack) UpdateString(id uint64, newValue string) (*Item, error) {
return s.Update(id, []byte(newValue))
}
// UpdateObject is a helper function for Update that accepts any
// value type, which is then encoded into a byte slice using
// encoding/gob.
func (s *Stack) UpdateObject(id uint64, newValue interface{}) (*Item, error) {
var buffer bytes.Buffer
enc := gob.NewEncoder(&buffer)
if err := enc.Encode(newValue); err != nil {
return nil, err
}
return s.Update(id, buffer.Bytes())
}
// Length returns the total number of items in the stack.
func (s *Stack) Length() uint64 {
return s.head - s.tail
}
// Close closes the LevelDB database of the stack.
func (s *Stack) Close() error {
s.Lock()
defer s.Unlock()
// Check if stack is already closed.
if !s.isOpen {
return nil
}
// Close the LevelDB database.
if err := s.db.Close(); err != nil {
return err
}
// Reset stack head and tail and set
// isOpen to false.
s.head = 0
s.tail = 0
s.isOpen = false
return nil
}
// Drop closes and deletes the LevelDB database of the stack.
func (s *Stack) Drop() error {
if err := s.Close(); err != nil {
return err
}
return os.RemoveAll(s.DataDir)
}
// getItemByID returns an item, if found, for the given ID.
func (s *Stack) getItemByID(id uint64) (*Item, error) {
// Check if empty or out of bounds.
if s.Length() == 0 {
return nil, ErrEmpty
} else if id <= s.tail || id > s.head {
return nil, ErrOutOfBounds
}
// Get item from database.
var err error
item := &Item{ID: id, Key: idToKey(id)}
if item.Value, err = s.db.Get(item.Key, nil); err != nil {
return nil, err
}
return item, nil
}
// init initializes the stack data.
func (s *Stack) init() error {
// Create a new LevelDB Iterator.
iter := s.db.NewIterator(nil, nil)
defer iter.Release()
// Set stack head to the last item.
if iter.Last() {
s.head = keyToID(iter.Key())
}
// Set stack tail to the first item.
if iter.First() {
s.tail = keyToID(iter.Key()) - 1
}
return iter.Error()
}