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jwvideo.js
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var PALM_DOWN = [0, -1, 0];
var PALM_LEFT = [-1, 0, 0];
var PALM_RIGHT = [1, 0, 0];
var VEL_THRESH = 130;
var VEL_THRESH_FULL = 90;
var GRAB_THRESH = 0.3;
var VOL_RATIO = 0.75;
var SEEK_RATIO = 1.0;
var ASPECT_RATIO = 9/16;
var INIT_WIDTH = window.innerWidth/2;
// var INIT_HEIGHT = 450;
// CHANGE_THRESH: min num frames btwn commands
var FULL_CHANGE_THRESH = 90;
var PLAY_CHANGE_THRESH = 50;
var VOL_CHANGE_THRESH = 100;
var SEEK_CHANGE_THRESH = 100;
var FULL_SINGLE_THRESH = 80;
var FLAT_THRESH = 0.2;
var VERT_THRESH = 0.5;
var Y_CHANGE = 50;
var X_CHANGE = 20;
var CLOSE_ENOUGH_Z = 60;
var X_AXIS_SHIFT = 100;
function timepad(s) {
var res = s.split(':');
if (res[1].length < 2) {
return s + '0';
}
return s;
}
function round5(x) {
return Math.ceil(x/5)*5;
}
function vectorsCloseEnough(v1, v2, thresh) {
if (v1.length != v2.length) {
return false;
}
for (var i=0; i < v1.length; i++ ) {
if (Math.abs(v1[i] - v2[i]) > thresh) {
return false;
}
}
return true;
}
function resetState(gestureStart, state) {
var newState = false;
if (gestureStart.state != state) {
newState = true;
}
gestureStart.state = state;
gestureStart.frames = 0;
gestureStart.init_pos = null;
gestureStart.init_left = null;
gestureStart.init_right = null;
if (newState) {
// console.log(gestureStart);
if (gestureStart.name == 'full_single') {
console.log(gestureStart);
}
}
}
function vectorToString(v) {
return "[" + v.toString() + "]";
}
window.onload = () => {
// toggle instructions visibility
document.getElementById('instButton').addEventListener('click', () => {
var inst = document.getElementById('instImg');
if (inst.style.display == 'none') {
inst.style.display = 'block';
} else {
inst.style.display = 'none';
}
});
const player = jwplayer('player');
document.getElementById('feedback').style.width = INIT_WIDTH - 10;
function handleFileSelect(evt) {
var files = evt.target.files;
// set up video player
player.setup({
"file": "videos/"+files[0].name,
"height": ASPECT_RATIO*INIT_WIDTH,
"width": INIT_WIDTH,
"controls":true,
"controls.position": "bottom"
});
document.getElementById('feedback').style.display = 'block';
}
document.getElementById('video_input').addEventListener('change', handleFileSelect, false);
// Leap logic
var controllerOptions = {enableGestures: true};
var togglePlayGestureStart = {'name': 'playPause', 'state': 'READY', 'frames': 0, 'frames_thresh': PLAY_CHANGE_THRESH, 'init_pos': null};
var toggleFullGestureStart = {'name': 'full', 'state': 'READY', 'frames': 0, 'frames_thresh': FULL_CHANGE_THRESH, 'init_left': null, 'init_right': null}; // [state, frames, thresh], where state = READY, STARTED, WAITING
var volumeGestureStart = {'name': 'volume', 'state':'READY', 'init_pos': null, 'init_vol': 0, 'frames_thresh': VOL_CHANGE_THRESH};
var seekGestureStart = {'name': 'seek', 'state': 'READY', 'init_pos': null, 'init_time': 0, 'frames_thresh': SEEK_CHANGE_THRESH};
var toggleFullSingleGestureStart = {'name': 'full_single', 'state': 'READY', 'startFist': true, 'frames': 0, 'frames_thresh': FULL_SINGLE_THRESH}
var customGestures = [togglePlayGestureStart, toggleFullGestureStart, volumeGestureStart, seekGestureStart];
var leftHand;
var rightHand;
var hands;
var feedbackString;
player.on('ready', () => {
player.setVolume(50);
});
Leap.loop(controllerOptions, function(frame) {
if (player.getState() == 'idle') {
feedbackString = 'ready';
} else {
feedbackString = player.getState();
}
// Body of callback function
// sloppy loop through all gestures
// if enough time has passed between switching screen size, now ready to switch again.
if (frame.hands.length === 0) {
// feedbackString = "ready";
resetState(togglePlayGestureStart, 'READY');
resetState(toggleFullGestureStart, 'READY');
resetState(volumeGestureStart, 'READY');
resetState(seekGestureStart, 'READY');
// resetState(toggleFullSingleGestureStart, 'READY');
}
customGestures = [togglePlayGestureStart, toggleFullGestureStart, volumeGestureStart, seekGestureStart];
for (var f=0; f < customGestures.length; f++) {
var gestureStart = customGestures[f];
gestureStart.frames += 1 // increment frames
if (gestureStart.frames >= gestureStart.frames_thresh && gestureStart.state == 'WAITING') {
// ready to change state
// customGestures[f][0] = 'READY';
// customGestures[f][1] = 0;
resetState(customGestures[f], 'READY');
}
}
togglePlayGestureStart = customGestures[0];
toggleFullGestureStart = customGestures[1];
volumeGestureStart = customGestures[2];
seekGestureStart = customGestures[3];
// toggleFullSingleGestureStart = customGestures[4];
// detect pause gesture
if (frame.hands.length == 1 && frame.hands[0].palmPosition[2] <= CLOSE_ENOUGH_Z) {
resetState(toggleFullGestureStart, 'READY');
var hand = frame.hands[0];
var extendedFingers = 0;
for (var f = 0; f < hand.fingers.length; f++){
var finger = hand.fingers[f];
if(finger.extended) extendedFingers++;
}
// seek gesture start
if (hand.indexFinger.extended && extendedFingers == 1) {
resetState(volumeGestureStart, 'READY');
resetState(togglePlayGestureStart, 'READY');
if (seekGestureStart.state == 'READY') {
feedbackString = "seeking";
resetState(seekGestureStart, 'STARTED');
seekGestureStart.init_pos = hand.palmPosition[0]; // save y position
seekGestureStart.init_time = player.getPosition();
}
}
// volume gesture start
else if (hand.pinchStrength >= GRAB_THRESH) {
resetState(seekGestureStart, 'READY');
resetState(togglePlayGestureStart, 'READY');
if (volumeGestureStart.state == 'READY') {
feedbackString += "adjusting volume";
resetState(volumeGestureStart, 'STARTED');
volumeGestureStart.init_pos = hand.palmPosition[1]; // save y position
volumeGestureStart.init_vol = player.getVolume();
}
// play/pause gesture start
} else {
resetState(seekGestureStart, 'READY');
resetState(volumeGestureStart, 'READY');
if (togglePlayGestureStart.state == 'READY') {
// if palm is flat-ish, and pause/play toggle is ready
resetState(togglePlayGestureStart, 'STARTED');
togglePlayGestureStart.init_pos = hand.palmPosition[1];
}
}
/////// ----------------------------- ////////
// toggle play logic
if (togglePlayGestureStart.state == 'STARTED') {
resetState(seekGestureStart, 'WAITING'); // to avoid transitioning to seeking
feedbackString = "move hand down to toggle play/pause";
// detect for y-axis speed
if (hand.palmVelocity[1] <= -VEL_THRESH && hand.palmPosition[1] - togglePlayGestureStart.init_pos <= -Y_CHANGE) {
// toggles
player.play()
feedbackString = player.getState();
resetState(togglePlayGestureStart, 'WAITING');
}
}
/////// ----------------------------- ////////
// adjust volume and seek logic
if (volumeGestureStart.state == 'STARTED') {
resetState(seekGestureStart, 'WAITING'); // to avoid transitioning to seeking
var volChange = VOL_RATIO*(hand.palmPosition[1] - volumeGestureStart.init_pos);
player.setVolume(round5(Math.max(0, Math.min(100, volumeGestureStart.init_vol + volChange))));
feedbackString = 'setting volume: ' + round5(Math.max(0, Math.min(100, volumeGestureStart.init_vol + volChange))).toString();
}
if (seekGestureStart.state == 'STARTED') {
resetState(volumeGestureStart, 'WAITING');
var seekChange = SEEK_RATIO*(hand.palmPosition[0] + X_AXIS_SHIFT);
var seekTime = Math.min(Math.max(0, seekChange), player.getDuration());
player.seek(seekTime);
var seconds = (Math.floor(seekTime % 60)).toString();
if (seconds.length < 2) {
seconds = seconds+'0';
}
feedbackString = 'seeking to time: ' + (Math.floor(seekTime/60)).toString() +":"+ seconds;
}
}
else if (frame.hands.length == 2 && frame.hands[0].palmPosition[2] <= CLOSE_ENOUGH_Z && frame.hands[1].palmPosition[2] <= CLOSE_ENOUGH_Z) { // only detect for one person
hands = frame.hands;
resetState(togglePlayGestureStart, 'READY');
resetState(volumeGestureStart, 'READY');
resetState(seekGestureStart, 'READY');
if (hands[0].palmPosition[0] < hands[1].palmPosition[0]) {
leftHand = hands[0];
rightHand = hands[1];
} else {
leftHand = hands[1];
rightHand = hands[0];
}
// detect if hands are facing each other palm side
if (toggleFullGestureStart.state == 'READY') {
// if ready to change screens, switch to STARTED state
resetState(toggleFullGestureStart, 'STARTED');
// detect left and right hands
toggleFullGestureStart.init_left = leftHand.palmPosition[0];
toggleFullGestureStart.init_right = rightHand.palmPosition[0];
}
// if enough frames have passed or
if (toggleFullGestureStart.state == 'STARTED') {
feedbackString = "move out to full screen, move in to small screen";
// if left and right hands are moving fast enough in certain diretions
if (
leftHand.palmVelocity[0] < VEL_THRESH_FULL &&
rightHand.palmVelocity[0] > VEL_THRESH_FULL &&
leftHand.palmPosition[0] - toggleFullGestureStart.init_left <= -X_CHANGE &&
rightHand.palmPosition[0] - toggleFullGestureStart.init_right >= X_CHANGE
) {
if (player.getWidth() == INIT_WIDTH) {
player.resize(window.innerWidth-150, ASPECT_RATIO*(window.innerWidth-150));
document.getElementById('feedback').style.width = window.innerWidth - 150 - 10;
resetState(toggleFullGestureStart, 'WAITING');
}
} else if (
leftHand.palmVelocity[0] > VEL_THRESH_FULL &&
rightHand.palmVelocity[0] < VEL_THRESH_FULL &&
leftHand.palmPosition[0] - toggleFullGestureStart.init_left >= X_CHANGE &&
rightHand.palmPosition[0] - toggleFullGestureStart.init_right <= -X_CHANGE
) {
if (player.getWidth() != INIT_WIDTH) {
player.resize(INIT_WIDTH, ASPECT_RATIO*INIT_WIDTH);
document.getElementById('feedback').style.width = INIT_WIDTH - 10;
resetState(toggleFullGestureStart, 'WAITING');
}
}
}
}
///////////////////////
// debugging
var handString = "";
var frameString = "Frame ID: " + frame.id + "<br />"
+ "Timestamp: " + frame.timestamp + " µs<br />"
+ "Hands: " + frame.hands.length + "<br />"
+ "Fingers: " + frame.fingers.length + "<br />"
+ "Tools: " + frame.tools.length + "<br />"
+ "Gestures: " + frame.gestures.length + "<br />";
if (frame.hands.length > 0) {
for (var i = 0; i < frame.hands.length; i++) {
var hand = frame.hands[i];
handString += "Hand ID: " + hand.id + "<br />";
handString += "Direction: " + vectorToString(hand.direction, 2) + "<br />";
handString += "Palm normal: " + vectorToString(hand.palmNormal, 2) + "<br />";
handString += "Palm position: " + vectorToString(hand.palmPosition) + " mm<br />";
handString += "Palm velocity: " + vectorToString(hand.palmVelocity) + " mm/s<br />";
handString += "Sphere center: " + vectorToString(hand.sphereCenter) + " mm<br />";
handString += "Sphere radius: " + hand.sphereRadius.toFixed(1) + " mm<br />";
// And so on...
}
}
// uncomment for debug
// document.getElementById('frame_info').innerHTML = frameString + handString;
document.getElementById('feedback').innerHTML = feedbackString;
});
}