How to debug "System.ExeuctionEngineException" #106
Replies: 3 comments 3 replies
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Please avoid opening issues that are not able to be reproduced thus fixed. If you have a repro case I'll gladly give a look. |
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@amerkoleci I've tried to reproduce the other issue I was having, which I have determined has come from raycasting, although I can't get the same issue to occur in this repo. In the meantime, here is a working small sample in Monogame. I have found another issue when attempting to detect whether or not a body has been added to the simulation (or even created). There is also an issue here which crops up in maybe 1 in 50 debugger runs in visual studio, although I can't get it to reliably occur, and it may have something to do with pausing the debugger. I'll keep looking out for that one, but in the meantime let me know if it crashes for you. |
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Nice, there was an issue between native and managed memory, fortunately solved now |
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I'm currently working on a commercial game and thus can't share the project for reproduction, but I'll need to be able to iron out these seemingly random System.ExeuctionEngineException errors somehow.
Would it be possible to somehow expose the underlying error to a debugger?
System.ExecutionEngineException: 'Exception of type 'System.ExecutionEngineException' was thrown.'
in the console:
Fatal Error. Internal CLR Error. (0x80131506)
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