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Absolutely, feel free to add what you need and I help out. Thanks! |
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Hi! Thanks for creating the JoltC. I'm using it as a base to interface the Jolt from Lua, which means I need to create Lua bindings on top of C level bindings.
I noticed some parts of Jolt is not covered by JoltC, so I started extending with calls I needed. I've created maybe ~30 more calls so far, covering different constraints, mass, motion damping. My plan is to cover few more constraints, and then move towards meshes, heightfield shapes and collision callbacks. Working code is available here.
Would you accept the contributions of these extra APIs? Note that I'm only extending the JoltC part, not touching the sharp side.
Bonus question:
All the C API constructors have suffix
Create
, it's unfortunate that there is a conflict with a few dozen classes that contain theCreate()
method themselves. For example, I needed to supportJPH_HingeConstraintSettings
which has both the constructor and theCreate()
method. How would you handle this?Beta Was this translation helpful? Give feedback.
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