Custom broadphase in C#? #84
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lucasmontec-fortis
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Hey, so a while ago I was making a voxel experiment. I was trying to add some physics to it but I realised that it's very expensive to build meshes for the chunks. Not only that, it's also the worst way since the meshes are huge and they are picked a LOT on the broadphase. The best solution for me would be to customize the broadphase (actually both, the narrow too) and include a step to filter the voxels as AABBs directly which I can make fast and efficient.
My question is, in this wrapper do you expose any API to customize or change entirely both phases?
Is my question stupid? I mean, am I murdering performance by thinking this could be done in the managed realm?
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