Direct3D12 Raytracing Sample #128
manuelxmarquez
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There are those samples as well: |
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Congrats! Yeah, D3D12 is a lot more complex as far as resource management. Keep at it, I've gotten some pretty eye candy out of DXR: https://www.youtube.com/watch?v=THNkGk1blMs |
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I got a raytracing sample to work!
Coming from Direct3D11 it took a lot of work to learn the Direct3D12 memory management part. After finding a few bugs I finally got raytracing to work.
I followed the tutorial series from NVidia which I found to be the best reference to learn from
https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-2
I also found NSight Graphics to be a good debugging platform since the Visual Studio one doesn't seem to work yet. I was able to check out the acceleration structures and make sure all the heap descriptors were working properly.
https://developer.nvidia.com/nsight-graphics
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