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BigLobby.csproj
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BigLobby.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>BigLobby</AssemblyName>
<Description>Increase the max players in Lethal Company</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<NoWarn>$(NoWarn);Harmony003</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>../../Managed/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>../../Managed/Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="Facepunch Transport for Netcode for GameObjects">
<HintPath>../../Managed/Facepunch Transport for Netcode for GameObjects.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Components">
<HintPath>../../Managed/Unity.Netcode.Components.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>../../Managed/Unity.Netcode.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2"
PrivateAssets="all" />
</ItemGroup>
</Project>