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When using wgpu as my rendering backend I get way better frame rates and input latency, however the filtering and the colors look off. When comparing to the native OpenGL renderer it seems like both filtering and (gamma) color processing might differ:
WGPU
DEFAULT
It is more obvious with colors that are not fully saturated, but also really dark colors seems to have a weird gamma curve in wgpu, making everything a lot brighter. If possible, I think this should be looked into so we can have similar looking images using both backends.
System:
Win 10
RTX 3080
AMD Ryzen
The text was updated successfully, but these errors were encountered:
carlfindahl
changed the title
Possible SRGB issue with wgpu?
Possible SRGB/gamma issue with wgpu?
Jan 27, 2023
When using
wgpu
as my rendering backend I get way better frame rates and input latency, however the filtering and the colors look off. When comparing to the native OpenGL renderer it seems like both filtering and (gamma) color processing might differ:It is more obvious with colors that are not fully saturated, but also really dark colors seems to have a weird gamma curve in wgpu, making everything a lot brighter. If possible, I think this should be looked into so we can have similar looking images using both backends.
System:
Win 10
RTX 3080
AMD Ryzen
The text was updated successfully, but these errors were encountered: