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On my machine space marines uses about 50% of a processor. This seems high to me, although maybe it isn't an issue. Amethyst supports frame limiting as a way to reduce unnecessary cpu usage.
The text was updated successfully, but these errors were encountered:
On my machine space marines uses about 50% of a processor. This seems high to me, although maybe it isn't an issue. Amethyst supports frame limiting as a way to reduce unnecessary cpu usage.
The text was updated successfully, but these errors were encountered: