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It'll sound like a dumb, hard to reproduce problem.. I've downloaded latest binary version of launcher from github releases, had few attempts at downloading game (sometimes it got stuck for no obvious reason), eventually it went through and game launched.
Everything seemed fine but after like 30-40min of playing, I noticed weird, like glitching sounds. When characters speak - my bluetooth headphones catch glitching sounds at beginning of any new sound that plays. I've tried disabling headphones & plugging my regular speakers - same issue. Another thing I found while later - both Spotify and Deezer music gets same laggy/glitching audio as long as HSR is running. It instantly goes away when I kill game process.
Until now, it always worked for me just fine - had no issues with music players, web browser or some other games.
When playing HSR on Linux, my laptop with AMD Ryzen 7 PRO 5850U consistently has iGPU at 97-99% usage but CPU is chilling on 20-35% usage. I also play while plugged and use gamescope (v3.12.5-1) so my 8/16 core CPU and iGPU should work just fine. I have 8GB allocated to integrated graphics and another 24GB as system memory so I don't think there's problem with not enough resources.
I use xwayland (v2:24.1.2-1) only for games, all other applications runs in wayland "natively".
The text was updated successfully, but these errors were encountered:
I'll attach any logs if you tell me what you need.. My guess is - there's something wrong with wine/proton communicating to pipewire service. When it happens, all audio seems to be glitched, no matter what application emits it but as soon as I kill HSR/xwayland process, it all goes back to normal.
It'll sound like a dumb, hard to reproduce problem.. I've downloaded latest binary version of launcher from github releases, had few attempts at downloading game (sometimes it got stuck for no obvious reason), eventually it went through and game launched.
Everything seemed fine but after like 30-40min of playing, I noticed weird, like glitching sounds. When characters speak - my bluetooth headphones catch glitching sounds at beginning of any new sound that plays. I've tried disabling headphones & plugging my regular speakers - same issue. Another thing I found while later - both Spotify and Deezer music gets same laggy/glitching audio as long as HSR is running. It instantly goes away when I kill game process.
Debian 13 (Trixie, testing branch)
Linux kernel v6.10.9
Honkers launcher v1.8.2
Pipewire v1.2.3-1
Sway (tiling manager) v1.9-2
I'm not 100% sure if there's something maybe missing, I've installed audio support by doing:
apt install pipewire pipewire-audio-client-libraries pamixer systemctl --user --now enable pipewire pipewire-pulse systemctl --user daemon-reload
Until now, it always worked for me just fine - had no issues with music players, web browser or some other games.
When playing HSR on Linux, my laptop with AMD Ryzen 7 PRO 5850U consistently has iGPU at 97-99% usage but CPU is chilling on 20-35% usage. I also play while plugged and use gamescope (v3.12.5-1) so my 8/16 core CPU and iGPU should work just fine. I have 8GB allocated to integrated graphics and another 24GB as system memory so I don't think there's problem with not enough resources.
I use xwayland (v2:24.1.2-1) only for games, all other applications runs in wayland "natively".
The text was updated successfully, but these errors were encountered: