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Tracking issue: Godot 4.0 port of Foreigner #15

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follower opened this issue Oct 13, 2022 · 1 comment
Open

Tracking issue: Godot 4.0 port of Foreigner #15

follower opened this issue Oct 13, 2022 · 1 comment

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@follower
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follower commented Oct 13, 2022

Current status

  • I've been intermittently following the development of GDExtension (the replacement for GDNative in Godot 4.0) since pre-alpha days.
  • While there has been some recent improvement/forward motion, GDExtension has seemed relatively low in development priority, and currently it still seems neither fully baked nor completely documented. So there seemed limited benefit/opportunity for beginning a port of Foreigner to 4.0 in the pre-beta days.
  • While still incomplete, GDExtension development does now seem to be at a point where initial exploratory development of an extension/add-on is possible in order to get familiar with the new feature.

A vision for Foreigner/FFI & Godot 4.0

  • [TODO]

Known differences between Godot 3.x & 4.0 likely to impact Foreigner

  • [TODO]

Useful GDExtension-related links for future reference

@fire
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fire commented Apr 13, 2023

Hi, I am looking into this because https://github.com/metacall/core says libffi is the how they expose C++.

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