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For what it's worth, those specific linker errors have nothing to do with C++; they have to do with missing -loleaut32, -limm32, and -lversion in the linker flags.
Well what do you know, adding those + -lole32 fixed it, thanks! It is odd that this only occurs when importing both ui and go-sdl2/sdl, individually they build just fine.
I'm importing this package alongside https://github.com/veandco/go-sdl2 and I get this error when cross-compiling to Windows using mingw:
The package ui uses C++, could this be confusing the Go linker into using C++ linkage for SDL2?
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