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This repository has been archived by the owner on Jul 6, 2021. It is now read-only.
Just read a little CCBox2D Sources, looks very cool, nice job, @axcho.
It should be very easy to support CCBox2D in Cocoshop, thanks to @andrew0's core of Cocoshop.
I.E. to add support of CCBodySprite, you can just use CCBodySprite as a superclass of CSSprite and add more controls to sprite info view.
@axcho, @AndreasLoew, cocoshop can be used as editor for CCBox2D Scenes, so if you will play with it - please, comment in this issue.
Probably i will use CCBox2D as a physics engine & Cocoshop as scene & menus editor in my next game, so i will post about implementing this issues here.
The text was updated successfully, but these errors were encountered:
some sort of integration with @AndreasLoew physicsEditor would be awesome. i.e. use physicsEditor to create the shape of a sprite. Save that into a plist file. fire up cocosShop, add your sprite and associated it with the plist file that defines its shape we created earlier. once that info is stored on the csd file and then CSDReader could draw a sprite on screen and also attach the box2d shape to it so its ready for collision detection and physics simulation as well. these tools will make game development much more rapid
For TexturePacker support: - there's no additional changes needed, cause cocoshop simply uses cocos2d to add any sprites, so if sprite can be added with CCTextureCache#addImage - it's compatible with cocoshop.
Just read a little CCBox2D Sources, looks very cool, nice job, @axcho.
It should be very easy to support CCBox2D in Cocoshop, thanks to @andrew0's core of Cocoshop.
I.E. to add support of CCBodySprite, you can just use CCBodySprite as a superclass of CSSprite and add more controls to sprite info view.
@axcho, @AndreasLoew, cocoshop can be used as editor for CCBox2D Scenes, so if you will play with it - please, comment in this issue.
Probably i will use CCBox2D as a physics engine & Cocoshop as scene & menus editor in my next game, so i will post about implementing this issues here.
The text was updated successfully, but these errors were encountered: