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Voxelyze.vcxproj
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Voxelyze.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2EFE3A99-704B-426D-9E14-03E3800418FE}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Voxelyze</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(ProjectDir)include;$(IncludePath)</IncludePath>
<IntDir>$(ProjectDir)lib\$(Configuration)\</IntDir>
<OutDir>$(ProjectDir)lib\</OutDir>
<TargetName>$(ProjectName)_d</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(ProjectDir)include;$(IncludePath)</IncludePath>
<OutDir>$(ProjectDir)lib\</OutDir>
<IntDir>$(ProjectDir)lib\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\Array3D.h" />
<ClInclude Include="include\Quat3D.h" />
<ClInclude Include="include\Vec3D.h" />
<ClInclude Include="include\Voxelyze.h" />
<ClInclude Include="include\VX_Collision.h" />
<ClInclude Include="include\VX_External.h" />
<ClInclude Include="include\VX_LinearSolver.h" />
<ClInclude Include="include\VX_Link.h" />
<ClInclude Include="include\VX_Material.h" />
<ClInclude Include="include\VX_MaterialLink.h" />
<ClInclude Include="include\VX_MaterialVoxel.h" />
<ClInclude Include="include\VX_Mesh.h" />
<ClInclude Include="include\VX_Utils.h" />
<ClInclude Include="include\VX_Voxel.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Voxelyze.cpp" />
<ClCompile Include="src\VX_Collision.cpp" />
<ClCompile Include="src\VX_External.cpp" />
<ClCompile Include="src\VX_LinearSolver.cpp" />
<ClCompile Include="src\VX_Link.cpp" />
<ClCompile Include="src\VX_Material.cpp" />
<ClCompile Include="src\VX_MaterialLink.cpp" />
<ClCompile Include="src\VX_MaterialVoxel.cpp" />
<ClCompile Include="src\VX_Mesh.cpp" />
<ClCompile Include="src\VX_Voxel.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>