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class_enemy.py
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import pygame, random
from constantes import *
from functions import *
from class_enemy_bullet import EnemyBullet
class Enemy(pygame.sprite.Sprite):
def __init__(self, all_sprites) -> None:
super().__init__()
self.image = pygame.image.load("assets/enemy.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = random.randrange(ANCHO_VENTANA - self.rect.width)
self.rect.y = random.randrange(-140, -100)
self.speedy = random.randrange(1,10)
self.speedx = random.randrange(-5,5)
self.all_sprites = all_sprites
def update(self):
'''
brief:
Este metodo actualiza la posición de un Sprite y gestiona las condiciones fuera de los límites.
'''
self.rect.x += self.speedx
self.rect.y += self.speedy
if (self.rect.top > ALTO_VENTANA + 10) or (self.rect.left < -25) or (self.rect.right > ANCHO_VENTANA + 22):
self.rect.x = random.randrange(ANCHO_VENTANA - self.rect.width)
self.rect.y = random.randrange(-100,-80)
self.speedy = random.randrange(1,8)