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ngClick.js
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'use strict';
/**
* @ngdoc directive
* @name ngMobile.directive:ngClick
*
* @description
* A more powerful replacement for the default ngClick designed to be used on touchscreen
* devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
* the click event. This version handles them immediately, and then prevents the
* following click event from propagating.
*
* This directive can fall back to using an ordinary click event, and so works on desktop
* browsers as well as mobile.
*
* This directive also sets the CSS class `ng-click-active` while the element is being held
* down (by a mouse click or touch) so you can restyle the depressed element if you wish.
*
* @element ANY
* @param {expression} ngClick {@link guide/expression Expression} to evaluate
* upon tap. (Event object is available as `$event`)
*
* @example
<doc:example>
<doc:source>
<button ng-click="count = count + 1" ng-init="count=0">
Increment
</button>
count: {{ count }}
</doc:source>
</doc:example>
*/
ngMobile.config(['$provide', function($provide) {
$provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
// drop the default ngClick directive
$delegate.shift();
return $delegate;
}]);
}]);
ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
function($parse, $timeout, $rootElement) {
var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
var CLICKBUSTER_THRESHOLD = 0; // 25 pixels in any dimension is the limit for busting clicks. WTH ?
var ACTIVE_CLASS_NAME = 'ng-click-active';
var lastPreventedTime;
var touchCoordinates;
// TAP EVENTS AND GHOST CLICKS
//
// Why tap events?
// Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
// double-tapping, and then fire a click event.
//
// This delay sucks and makes mobile apps feel unresponsive.
// So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine when
// the user has tapped on something.
//
// What happens when the browser then generates a click event?
// The browser, of course, also detects the tap and fires a click after a delay. This results in
// tapping/clicking twice. So we do "clickbusting" to prevent it.
//
// How does it work?
// We attach global touchstart and click handlers, that run during the capture (early) phase.
// So the sequence for a tap is:
// - global touchstart: Sets an "allowable region" at the point touched.
// - element's touchstart: Starts a touch
// (- touchmove or touchcancel ends the touch, no click follows)
// - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
// too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
// - preventGhostClick() removes the allowable region the global touchstart created.
// - The browser generates a click event.
// - The global click handler catches the click, and checks whether it was in an allowable region.
// - If preventGhostClick was called, the region will have been removed, the click is busted.
// - If the region is still there, the click proceeds normally. Therefore clicks on links and
// other elements without ngTap on them work normally.
//
// This is an ugly, terrible hack!
// Yeah, tell me about it. The alternatives are using the slow click events, or making our users
// deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
// encapsulates this ugly logic away from the user.
//
// Why not just put click handlers on the element?
// We do that too, just to be sure. The problem is that the tap event might have caused the DOM
// to change, so that the click fires in the same position but something else is there now. So
// the handlers are global and care only about coordinates and not elements.
// Checks if the coordinates are close enough to be within the region.
function hit(x1, y1, x2, y2) {
return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
}
// Checks a list of allowable regions against a click location.
// Returns true if the click should be allowed.
// Splices out the allowable region from the list after it has been used.
function checkAllowableRegions(touchCoordinates, x, y) {
for (var i = 0; i < touchCoordinates.length; i += 2) {
if (hit(touchCoordinates[i], touchCoordinates[i+1], x, y)) {
touchCoordinates.splice(i, i + 2);
return true; // allowable region
}
}
return false; // No allowable region; bust it.
}
// Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
// was called recently.
function onClick(event) {
if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
return; // Too old.
}
var touches = event.touches && event.touches.length ? event.touches : [event];
var x = touches[0].clientX;
var y = touches[0].clientY;
// Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
// and on the input element). Depending on the exact browser, this second click we don't want
// to bust has either (0,0) or negative coordinates.
if (x < 1 && y < 1) {
return; // offscreen
}
// Look for an allowable region containing this click.
// If we find one, that means it was created by touchstart and not removed by
// preventGhostClick, so we don't bust it.
if (checkAllowableRegions(touchCoordinates, x, y)) {
return;
}
// If we didn't find an allowable region, bust the click.
event.stopPropagation();
event.preventDefault();
}
// Global touchstart handler that creates an allowable region for a click event.
// This allowable region can be removed by preventGhostClick if we want to bust it.
function onTouchStart(event) {
var touches = event.touches && event.touches.length ? event.touches : [event];
var x = touches[0].clientX;
var y = touches[0].clientY;
touchCoordinates.push(x, y);
$timeout(function() {
// Remove the allowable region.
for (var i = 0; i < touchCoordinates.length; i += 2) {
if (touchCoordinates[i] == x && touchCoordinates[i+1] == y) {
touchCoordinates.splice(i, i + 2);
return;
}
}
}, PREVENT_DURATION, false);
}
// On the first call, attaches some event handlers. Then whenever it gets called, it creates a
// zone around the touchstart where clicks will get busted.
function preventGhostClick(x, y) {
if (!touchCoordinates) {
$rootElement[0].addEventListener('click', onClick, true);
$rootElement[0].addEventListener('touchstart', onTouchStart, true);
touchCoordinates = [];
}
lastPreventedTime = Date.now();
checkAllowableRegions(touchCoordinates, x, y);
}
// Actual linking function.
return function(scope, element, attr) {
var clickHandler = $parse(attr.ngClick),
tapping = false,
tapElement, // Used to blur the element after a tap.
startTime, // Used to check if the tap was held too long.
touchStartX,
touchStartY;
function disabled() {
// check the HTML disabled attribute
var domDisabled = (isDefined(attr.disabled) && attr.disabled!==false);
return domDisabled;
}
function resetState() {
tapping = false;
element.removeClass(ACTIVE_CLASS_NAME);
}
element.bind('touchstart', function(event) {
tapping = true;
tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
// Hack for Safari, which can target text nodes instead of containers.
if(tapElement.nodeType == 3) {
tapElement = tapElement.parentNode;
}
element.addClass(ACTIVE_CLASS_NAME);
startTime = Date.now();
var touches = event.touches && event.touches.length ? event.touches : [event];
var e = touches[0].originalEvent || touches[0];
touchStartX = e.clientX;
touchStartY = e.clientY;
});
element.bind('touchmove', function(event) {
resetState();
});
element.bind('touchcancel', function(event) {
resetState();
});
element.bind('touchend', function(event) {
var diff = Date.now() - startTime;
var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches :
((event.touches && event.touches.length) ? event.touches : [event]);
var e = touches[0].originalEvent || touches[0];
var x = e.clientX;
var y = e.clientY;
var dist = Math.sqrt( Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2) );
if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
// Call preventGhostClick so the clickbuster will catch the corresponding click.
preventGhostClick(x, y);
// Blur the focused element (the button, probably) before firing the callback.
// This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
// I couldn't get anything to work reliably on Android Chrome.
if (tapElement) {
tapElement.blur();
}
scope.$apply(function() {
// TODO(braden): This is sending the touchend, not a tap or click. Is that kosher?
if (!disabled()) clickHandler(scope, {$event: event});
});
}
resetState();
});
// Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
// something else nearby.
element.onclick = function(event) { };
// Fallback click handler.
// Busted clicks don't get this far, and adding this handler allows ng-tap to be used on
// desktop as well, to allow more portable sites.
element.bind('click', function(event) {
scope.$apply(function() {
clickHandler(scope, {$event: event});
});
});
element.bind('mousedown', function(event) {
element.addClass(ACTIVE_CLASS_NAME);
});
element.bind('mousemove mouseup', function(event) {
element.removeClass(ACTIVE_CLASS_NAME);
});
};
}]);