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8 | 8 |
|
9 | 9 | import {PositionStrategy} from './position-strategy';
|
10 | 10 | import {ElementRef} from '@angular/core';
|
11 |
| -import {ViewportRuler, CdkScrollable} from '@angular/cdk/scrolling'; |
| 11 | +import {ViewportRuler, CdkScrollable, ViewportScrollPosition} from '@angular/cdk/scrolling'; |
12 | 12 | import {
|
13 | 13 | ConnectedOverlayPositionChange,
|
14 | 14 | ConnectionPositionPair,
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@@ -115,6 +115,9 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
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115 | 115 | /** Keeps track of the CSS classes that the position strategy has applied on the overlay panel. */
|
116 | 116 | private _appliedPanelClasses: string[] = [];
|
117 | 117 |
|
| 118 | + /** Amount by which the overlay was pushed in each axis during the last time it was positioned. */ |
| 119 | + private _previousPushAmount: {x: number, y: number} | null; |
| 120 | + |
118 | 121 | /** Observable sequence of position changes. */
|
119 | 122 | positionChanges: Observable<ConnectedOverlayPositionChange> = Observable.create(observer => {
|
120 | 123 | const subscription = this._positionChanges.subscribe(observer);
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@@ -287,6 +290,8 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
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287 | 290 |
|
288 | 291 | detach() {
|
289 | 292 | this._clearPanelClasses();
|
| 293 | + this._lastPosition = null; |
| 294 | + this._previousPushAmount = null; |
290 | 295 | this._resizeSubscription.unsubscribe();
|
291 | 296 | }
|
292 | 297 |
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@@ -546,39 +551,55 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
|
546 | 551 | * the viewport, the top-left corner will be pushed on-screen (with overflow occuring on the
|
547 | 552 | * right and bottom).
|
548 | 553 | *
|
549 |
| - * @param start The starting point from which the overlay is pushed. |
550 |
| - * @param overlay The overlay dimensions. |
| 554 | + * @param start Starting point from which the overlay is pushed. |
| 555 | + * @param overlay Dimensions of the overlay. |
| 556 | + * @param scrollPosition Current viewport scroll position. |
551 | 557 | * @returns The point at which to position the overlay after pushing. This is effectively a new
|
552 | 558 | * originPoint.
|
553 | 559 | */
|
554 |
| - private _pushOverlayOnScreen(start: Point, overlay: ClientRect): Point { |
| 560 | + private _pushOverlayOnScreen(start: Point, |
| 561 | + overlay: ClientRect, |
| 562 | + scrollPosition: ViewportScrollPosition): Point { |
| 563 | + // If the position is locked and we've pushed the overlay already, reuse the previous push |
| 564 | + // amount, rather than pushing it again. If we were to continue pushing, the element would |
| 565 | + // remain in the viewport, which goes against the expectations when position locking is enabled. |
| 566 | + if (this._previousPushAmount && this._positionLocked) { |
| 567 | + return { |
| 568 | + x: start.x + this._previousPushAmount.x, |
| 569 | + y: start.y + this._previousPushAmount.y |
| 570 | + }; |
| 571 | + } |
| 572 | + |
555 | 573 | const viewport = this._viewportRect;
|
556 | 574 |
|
557 |
| - // Determine how much the overlay goes outside the viewport on each side, which we'll use to |
558 |
| - // decide which direction to push it. |
| 575 | + // Determine how much the overlay goes outside the viewport on each |
| 576 | + // side, which we'll use to decide which direction to push it. |
559 | 577 | const overflowRight = Math.max(start.x + overlay.width - viewport.right, 0);
|
560 | 578 | const overflowBottom = Math.max(start.y + overlay.height - viewport.bottom, 0);
|
561 |
| - const overflowTop = Math.max(viewport.top - start.y, 0); |
562 |
| - const overflowLeft = Math.max(viewport.left - start.x, 0); |
| 579 | + const overflowTop = Math.max(viewport.top - scrollPosition.top - start.y, 0); |
| 580 | + const overflowLeft = Math.max(viewport.left - scrollPosition.left - start.x, 0); |
563 | 581 |
|
564 |
| - // Amount by which to push the overlay in each direction such that it remains on-screen. |
565 |
| - let pushX, pushY = 0; |
| 582 | + // Amount by which to push the overlay in each axis such that it remains on-screen. |
| 583 | + let pushX = 0; |
| 584 | + let pushY = 0; |
566 | 585 |
|
567 | 586 | // If the overlay fits completely within the bounds of the viewport, push it from whichever
|
568 | 587 | // direction is goes off-screen. Otherwise, push the top-left corner such that its in the
|
569 | 588 | // viewport and allow for the trailing end of the overlay to go out of bounds.
|
570 |
| - if (overlay.width <= viewport.width) { |
| 589 | + if (overlay.width < viewport.width) { |
571 | 590 | pushX = overflowLeft || -overflowRight;
|
572 | 591 | } else {
|
573 |
| - pushX = viewport.left - start.x; |
| 592 | + pushX = start.x < this._viewportMargin ? (viewport.left - scrollPosition.left) - start.x : 0; |
574 | 593 | }
|
575 | 594 |
|
576 |
| - if (overlay.height <= viewport.height) { |
| 595 | + if (overlay.height < viewport.height) { |
577 | 596 | pushY = overflowTop || -overflowBottom;
|
578 | 597 | } else {
|
579 |
| - pushY = viewport.top - start.y; |
| 598 | + pushY = start.y < this._viewportMargin ? (viewport.top - scrollPosition.top) - start.y : 0; |
580 | 599 | }
|
581 | 600 |
|
| 601 | + this._previousPushAmount = {x: pushX, y: pushY}; |
| 602 | + |
582 | 603 | return {
|
583 | 604 | x: start.x + pushX,
|
584 | 605 | y: start.y + pushY,
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@@ -801,8 +822,9 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
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801 | 822 | const styles = {} as CSSStyleDeclaration;
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802 | 823 |
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803 | 824 | if (this._hasExactPosition()) {
|
804 |
| - extendStyles(styles, this._getExactOverlayY(position, originPoint)); |
805 |
| - extendStyles(styles, this._getExactOverlayX(position, originPoint)); |
| 825 | + const scrollPosition = this._viewportRuler.getViewportScrollPosition(); |
| 826 | + extendStyles(styles, this._getExactOverlayY(position, originPoint, scrollPosition)); |
| 827 | + extendStyles(styles, this._getExactOverlayX(position, originPoint, scrollPosition)); |
806 | 828 | } else {
|
807 | 829 | styles.position = 'static';
|
808 | 830 | }
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@@ -841,14 +863,16 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
|
841 | 863 | }
|
842 | 864 |
|
843 | 865 | /** Gets the exact top/bottom for the overlay when not using flexible sizing or when pushing. */
|
844 |
| - private _getExactOverlayY(position: ConnectedPosition, originPoint: Point) { |
| 866 | + private _getExactOverlayY(position: ConnectedPosition, |
| 867 | + originPoint: Point, |
| 868 | + scrollPosition: ViewportScrollPosition) { |
845 | 869 | // Reset any existing styles. This is necessary in case the
|
846 | 870 | // preferred position has changed since the last `apply`.
|
847 | 871 | let styles = {top: null, bottom: null} as CSSStyleDeclaration;
|
848 | 872 | let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);
|
849 | 873 |
|
850 | 874 | if (this._isPushed) {
|
851 |
| - overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect); |
| 875 | + overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition); |
852 | 876 | }
|
853 | 877 |
|
854 | 878 | // @breaking-change 7.0.0 Currently the `_overlayContainer` is optional in order to avoid a
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@@ -878,14 +902,16 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
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878 | 902 | }
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879 | 903 |
|
880 | 904 | /** Gets the exact left/right for the overlay when not using flexible sizing or when pushing. */
|
881 |
| - private _getExactOverlayX(position: ConnectedPosition, originPoint: Point) { |
| 905 | + private _getExactOverlayX(position: ConnectedPosition, |
| 906 | + originPoint: Point, |
| 907 | + scrollPosition: ViewportScrollPosition) { |
882 | 908 | // Reset any existing styles. This is necessary in case the preferred position has
|
883 | 909 | // changed since the last `apply`.
|
884 | 910 | let styles = {left: null, right: null} as CSSStyleDeclaration;
|
885 | 911 | let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);
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886 | 912 |
|
887 | 913 | if (this._isPushed) {
|
888 |
| - overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect); |
| 914 | + overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition); |
889 | 915 | }
|
890 | 916 |
|
891 | 917 | // We want to set either `left` or `right` based on whether the overlay wants to appear "before"
|
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