|
8 | 8 |
|
9 | 9 | import {PositionStrategy} from './position-strategy';
|
10 | 10 | import {ElementRef} from '@angular/core';
|
11 |
| -import {ViewportRuler, CdkScrollable} from '@angular/cdk/scrolling'; |
| 11 | +import {ViewportRuler, CdkScrollable, ViewportScrollPosition} from '@angular/cdk/scrolling'; |
12 | 12 | import {
|
13 | 13 | ConnectedOverlayPositionChange,
|
14 | 14 | ConnectionPositionPair,
|
@@ -115,6 +115,9 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
|
115 | 115 | /** Keeps track of the CSS classes that the position strategy has applied on the overlay panel. */
|
116 | 116 | private _appliedPanelClasses: string[] = [];
|
117 | 117 |
|
| 118 | + /** Amount by which the overlay was pushed in each axis during the last time it was positioned. */ |
| 119 | + private _previousPushAmount: {x: number, y: number} | null; |
| 120 | + |
118 | 121 | /** Observable sequence of position changes. */
|
119 | 122 | positionChanges: Observable<ConnectedOverlayPositionChange> = Observable.create(observer => {
|
120 | 123 | const subscription = this._positionChanges.subscribe(observer);
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@@ -155,7 +158,13 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
|
155 | 158 | this._boundingBox = overlayRef.hostElement;
|
156 | 159 | this._pane = overlayRef.overlayElement;
|
157 | 160 | this._resizeSubscription.unsubscribe();
|
158 |
| - this._resizeSubscription = this._viewportRuler.change().subscribe(() => this.apply()); |
| 161 | + this._resizeSubscription = this._viewportRuler.change().subscribe(() => { |
| 162 | + // When the window is resized, we want to trigger the next reposition as if it |
| 163 | + // was an initial render, in order for the strategy to pick a new optimal position, |
| 164 | + // otherwise position locking will cause it to stay at the old one. |
| 165 | + this._isInitialRender = true; |
| 166 | + this.apply(); |
| 167 | + }); |
159 | 168 | }
|
160 | 169 |
|
161 | 170 | /**
|
@@ -287,6 +296,8 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
|
287 | 296 |
|
288 | 297 | detach() {
|
289 | 298 | this._clearPanelClasses();
|
| 299 | + this._lastPosition = null; |
| 300 | + this._previousPushAmount = null; |
290 | 301 | this._resizeSubscription.unsubscribe();
|
291 | 302 | }
|
292 | 303 |
|
@@ -546,39 +557,55 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
|
546 | 557 | * the viewport, the top-left corner will be pushed on-screen (with overflow occuring on the
|
547 | 558 | * right and bottom).
|
548 | 559 | *
|
549 |
| - * @param start The starting point from which the overlay is pushed. |
550 |
| - * @param overlay The overlay dimensions. |
| 560 | + * @param start Starting point from which the overlay is pushed. |
| 561 | + * @param overlay Dimensions of the overlay. |
| 562 | + * @param scrollPosition Current viewport scroll position. |
551 | 563 | * @returns The point at which to position the overlay after pushing. This is effectively a new
|
552 | 564 | * originPoint.
|
553 | 565 | */
|
554 |
| - private _pushOverlayOnScreen(start: Point, overlay: ClientRect): Point { |
| 566 | + private _pushOverlayOnScreen(start: Point, |
| 567 | + overlay: ClientRect, |
| 568 | + scrollPosition: ViewportScrollPosition): Point { |
| 569 | + // If the position is locked and we've pushed the overlay already, reuse the previous push |
| 570 | + // amount, rather than pushing it again. If we were to continue pushing, the element would |
| 571 | + // remain in the viewport, which goes against the expectations when position locking is enabled. |
| 572 | + if (this._previousPushAmount && this._positionLocked) { |
| 573 | + return { |
| 574 | + x: start.x + this._previousPushAmount.x, |
| 575 | + y: start.y + this._previousPushAmount.y |
| 576 | + }; |
| 577 | + } |
| 578 | + |
555 | 579 | const viewport = this._viewportRect;
|
556 | 580 |
|
557 |
| - // Determine how much the overlay goes outside the viewport on each side, which we'll use to |
558 |
| - // decide which direction to push it. |
| 581 | + // Determine how much the overlay goes outside the viewport on each |
| 582 | + // side, which we'll use to decide which direction to push it. |
559 | 583 | const overflowRight = Math.max(start.x + overlay.width - viewport.right, 0);
|
560 | 584 | const overflowBottom = Math.max(start.y + overlay.height - viewport.bottom, 0);
|
561 |
| - const overflowTop = Math.max(viewport.top - start.y, 0); |
562 |
| - const overflowLeft = Math.max(viewport.left - start.x, 0); |
| 585 | + const overflowTop = Math.max(viewport.top - scrollPosition.top - start.y, 0); |
| 586 | + const overflowLeft = Math.max(viewport.left - scrollPosition.left - start.x, 0); |
563 | 587 |
|
564 |
| - // Amount by which to push the overlay in each direction such that it remains on-screen. |
565 |
| - let pushX, pushY = 0; |
| 588 | + // Amount by which to push the overlay in each axis such that it remains on-screen. |
| 589 | + let pushX = 0; |
| 590 | + let pushY = 0; |
566 | 591 |
|
567 | 592 | // If the overlay fits completely within the bounds of the viewport, push it from whichever
|
568 | 593 | // direction is goes off-screen. Otherwise, push the top-left corner such that its in the
|
569 | 594 | // viewport and allow for the trailing end of the overlay to go out of bounds.
|
570 |
| - if (overlay.width <= viewport.width) { |
| 595 | + if (overlay.width < viewport.width) { |
571 | 596 | pushX = overflowLeft || -overflowRight;
|
572 | 597 | } else {
|
573 |
| - pushX = viewport.left - start.x; |
| 598 | + pushX = start.x < this._viewportMargin ? (viewport.left - scrollPosition.left) - start.x : 0; |
574 | 599 | }
|
575 | 600 |
|
576 |
| - if (overlay.height <= viewport.height) { |
| 601 | + if (overlay.height < viewport.height) { |
577 | 602 | pushY = overflowTop || -overflowBottom;
|
578 | 603 | } else {
|
579 |
| - pushY = viewport.top - start.y; |
| 604 | + pushY = start.y < this._viewportMargin ? (viewport.top - scrollPosition.top) - start.y : 0; |
580 | 605 | }
|
581 | 606 |
|
| 607 | + this._previousPushAmount = {x: pushX, y: pushY}; |
| 608 | + |
582 | 609 | return {
|
583 | 610 | x: start.x + pushX,
|
584 | 611 | y: start.y + pushY,
|
@@ -801,8 +828,9 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
|
801 | 828 | const styles = {} as CSSStyleDeclaration;
|
802 | 829 |
|
803 | 830 | if (this._hasExactPosition()) {
|
804 |
| - extendStyles(styles, this._getExactOverlayY(position, originPoint)); |
805 |
| - extendStyles(styles, this._getExactOverlayX(position, originPoint)); |
| 831 | + const scrollPosition = this._viewportRuler.getViewportScrollPosition(); |
| 832 | + extendStyles(styles, this._getExactOverlayY(position, originPoint, scrollPosition)); |
| 833 | + extendStyles(styles, this._getExactOverlayX(position, originPoint, scrollPosition)); |
806 | 834 | } else {
|
807 | 835 | styles.position = 'static';
|
808 | 836 | }
|
@@ -841,14 +869,16 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
|
841 | 869 | }
|
842 | 870 |
|
843 | 871 | /** Gets the exact top/bottom for the overlay when not using flexible sizing or when pushing. */
|
844 |
| - private _getExactOverlayY(position: ConnectedPosition, originPoint: Point) { |
| 872 | + private _getExactOverlayY(position: ConnectedPosition, |
| 873 | + originPoint: Point, |
| 874 | + scrollPosition: ViewportScrollPosition) { |
845 | 875 | // Reset any existing styles. This is necessary in case the
|
846 | 876 | // preferred position has changed since the last `apply`.
|
847 | 877 | let styles = {top: null, bottom: null} as CSSStyleDeclaration;
|
848 | 878 | let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);
|
849 | 879 |
|
850 | 880 | if (this._isPushed) {
|
851 |
| - overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect); |
| 881 | + overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition); |
852 | 882 | }
|
853 | 883 |
|
854 | 884 | // @breaking-change 7.0.0 Currently the `_overlayContainer` is optional in order to avoid a
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@@ -878,14 +908,16 @@ export class FlexibleConnectedPositionStrategy implements PositionStrategy {
|
878 | 908 | }
|
879 | 909 |
|
880 | 910 | /** Gets the exact left/right for the overlay when not using flexible sizing or when pushing. */
|
881 |
| - private _getExactOverlayX(position: ConnectedPosition, originPoint: Point) { |
| 911 | + private _getExactOverlayX(position: ConnectedPosition, |
| 912 | + originPoint: Point, |
| 913 | + scrollPosition: ViewportScrollPosition) { |
882 | 914 | // Reset any existing styles. This is necessary in case the preferred position has
|
883 | 915 | // changed since the last `apply`.
|
884 | 916 | let styles = {left: null, right: null} as CSSStyleDeclaration;
|
885 | 917 | let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);
|
886 | 918 |
|
887 | 919 | if (this._isPushed) {
|
888 |
| - overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect); |
| 920 | + overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition); |
889 | 921 | }
|
890 | 922 |
|
891 | 923 | // We want to set either `left` or `right` based on whether the overlay wants to appear "before"
|
|
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