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vc5: float32 blending in NIR #95

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anholt opened this issue Jan 16, 2018 · 0 comments
Open

vc5: float32 blending in NIR #95

anholt opened this issue Jan 16, 2018 · 0 comments

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@anholt
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anholt commented Jan 16, 2018

For floating point render targets, we need to do blending in shader code because only f16 blending is supported in HW. We should implement GL_EXT_shader_framebuffer_fetch support, and then lift the blending code from vc4 to a generic blending lowering pass in NIR.

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