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For floating point render targets, we need to do blending in shader code because only f16 blending is supported in HW. We should implement GL_EXT_shader_framebuffer_fetch support, and then lift the blending code from vc4 to a generic blending lowering pass in NIR.
The text was updated successfully, but these errors were encountered:
For floating point render targets, we need to do blending in shader code because only f16 blending is supported in HW. We should implement GL_EXT_shader_framebuffer_fetch support, and then lift the blending code from vc4 to a generic blending lowering pass in NIR.
The text was updated successfully, but these errors were encountered: