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morphing.py
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morphing.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
#
# Copyright (C) 2020-2022 Michael Vigovsky
import logging
import bpy # pylint: disable=import-error
from .lib import morpher, fit_calc, utils
from .common import manager
logger = logging.getLogger(__name__)
class OpResetChar(bpy.types.Operator):
bl_idname = "charmorph.reset_char"
bl_label = "Reset character"
bl_description = "Reset all unavailable character morphs"
bl_options = {"UNDO"}
@classmethod
def poll(cls, context):
return context.mode == "OBJECT" and manager.morpher.core.char
def execute(self, _):
mcore = manager.morpher.core
mcore.cleanup_asset_morphs()
mcore.obj.data["cm_morpher"] = "ext"
new_morpher = morpher.get(mcore.obj)
if (new_morpher.error and not new_morpher.alt_topo_buildable) or not new_morpher.core.has_morphs():
if new_morpher.error:
self.report({'ERROR'}, new_morpher.error)
else:
self.report({'ERROR'}, "Error - no morphs found")
del mcore.obj.data["cm_morpher"]
return {"CANCELLED"}
manager.update_morpher(new_morpher)
return {"FINISHED"}
class OpProceedSlowMorphing(bpy.types.Operator):
bl_idname = "charmorph.proceed_slow"
bl_label = "Proceed"
bl_description = "Proceed to slow morphing"
bl_options = {"UNDO"}
@classmethod
def poll(cls, context):
return context.mode == "OBJECT" and manager.morpher and manager.morpher.is_slow
def execute(self, _):
manager.morpher.is_slow = False
return {"FINISHED"}
class OpBuildAltTopo(bpy.types.Operator):
bl_idname = "charmorph.build_alt_topo"
bl_label = "Build alt topo"
bl_description = "Build alt topo from modified character mesh"
bl_options = {"UNDO"}
@classmethod
def poll(cls, _):
return manager.morpher and manager.morpher.core.alt_topo_buildable and manager.morpher.core.has_morphs()
def execute(self, context): # pylint: disable=no-self-use
ui = context.window_manager.charmorph_ui
mcore = manager.morpher.core
obj = mcore.obj
btype = ui.alt_topo_build_type
sk = obj.data.shape_keys
has_sk = bool(sk and sk.key_blocks)
if btype == "K" and has_sk:
obj.data["cm_alt_topo"] = "sk"
manager.update_morpher(morpher.get(obj))
return {"FINISHED"}
result = fit_calc.FitCalculator(fit_calc.geom_morpher_final(mcore))\
.get_binding(obj).fit(mcore.full_basis - mcore.get_final())
result += utils.get_morphed_numpy(obj)
result = result.reshape(-1)
if btype == "K":
basis = obj.shape_key_add(name="Basis", from_mix=False)
final = obj.shape_key_add(name="charmorph_final", from_mix=False)
basis.data.foreach_set("co", result)
obj.data["cm_alt_topo"] = "sk"
final.value = 1
else:
mesh = obj.data.copy()
obj.data["cm_alt_topo"] = mesh
if has_sk:
old_mesh = obj.data
obj.data = mesh
while mesh.shape_keys and mesh.shape_keys.key_blocks:
obj.shape_key_remove(mesh.shape_keys.key_blocks[0])
obj.data = old_mesh
mesh.vertices.foreach_set("co", result)
manager.update_morpher(morpher.get(obj))
return {"FINISHED"}
class UIProps:
relative_meta: bpy.props.BoolProperty(
name="Relative meta props",
description="Adjust meta props relatively",
default=True)
meta_materials: bpy.props.EnumProperty(
name="Materials",
description="How changing meta properties will affect materials",
default="A",
items=[
("N", "None", "Don't change materials"),
("A", "Absolute", "Change materials according to absolute value of meta property"),
("R", "Relative", "Change materials according to relative value of meta property")])
morph_filter: bpy.props.StringProperty(
name="Filter",
description="Show only morphs matching this name",
options={"TEXTEDIT_UPDATE"},
)
morph_clamp: bpy.props.BoolProperty(
name="Clamp props",
description="Clamp properties to (-1..1) so they remain in realistic range",
get=lambda _: manager.morpher.core.clamp,
set=lambda _, value: manager.morpher.set_clamp(value),
update=lambda _ui, _: manager.morpher.update())
morph_l1: bpy.props.EnumProperty(
name="Type",
description="Choose character type",
items=lambda _ui, _: manager.morpher.L1_list,
get=lambda _: manager.morpher.L1_idx,
set=lambda _, value: manager.morpher.set_L1_by_idx(value),
options={"SKIP_SAVE"})
morph_category: bpy.props.EnumProperty(
name="Category",
items=lambda _ui, _:
[("<None>", "<None>", "Hide all morphs"), ("<All>", "<All>", "Show all morphs")]
+ [(name, name, "") for name in manager.morpher.categories],
description="Select morphing categories to show")
morph_preset: bpy.props.EnumProperty(
name="Presets",
items=lambda _ui, _: manager.morpher.presets_list,
description="Choose morphing preset",
update=lambda ui, _: manager.morpher.apply_morph_data(
manager.morpher.presets.get(ui.morph_preset), ui.morph_preset_mix))
morph_preset_mix: bpy.props.BoolProperty(
name="Mix with current",
description="Mix selected preset with current morphs",
default=False)
alt_topo_build_type: bpy.props.EnumProperty(
name="Alt topo type",
description="Type of alt topo to build",
default="P",
items=[
("K", "Shapekey", "Store alt topo basis in shapekey"),
("P", "Separate mesh", "Store alt topo basis in separate mesh")])
class CHARMORPH_PT_Morphing(bpy.types.Panel):
bl_label = "Morphing"
bl_parent_id = "VIEW3D_PT_CharMorph"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_order = 2
@classmethod
def poll(cls, context):
if context.mode != "OBJECT":
if manager.morpher and not manager.morpher.error:
manager.last_object = None
manager.morpher.error = "Please re-select character"
return False
return manager.morpher
def draw(self, context):
mm = manager.morpher
m = mm.core
ui = context.window_manager.charmorph_ui
if mm.is_slow:
col = self.layout.column()
col.label(text="Warning:")
col.label(text="Morphing a rigged character")
col.label(text="with this rig type")
col.label(text="can be very slow")
col.label(text="Proceed with caution")
self.layout.operator("charmorph.proceed_slow")
return
if mm.error:
self.layout.label(text="Morphing error:")
col = self.layout.column()
for line in mm.error.split("\n"):
col.label(text=line)
if m.alt_topo_buildable:
col = self.layout.column()
col.label(text="It seems there have been changes to object's topology")
col.label(text="You can try to build alt topo")
col.label(text="to continue morphing")
self.layout.operator("charmorph.build_alt_topo")
self.layout.prop(ui, "alt_topo_build_type")
return
if not hasattr(context.window_manager, "charmorphs") or not m.has_morphs():
if m.char:
col = self.layout.column(align=True)
col.label(text="Object is detected as")
col.label(text="valid CharMorph character,")
col.label(text="but the morphing data was removed")
if m.obj.data.get("cm_morpher") == "ext":
return
col.separator()
col.label(text="You can reset the character")
col.label(text="to resume morphing")
col.separator()
col.operator('charmorph.reset_char')
else:
self.layout.label(text="No morphing data found")
return
self.layout.label(text="Character type")
col = self.layout.column(align=True)
if m.morphs_l1:
col.prop(ui, "morph_l1")
col = self.layout.column(align=True)
col.prop(ui, "morph_preset")
col.prop(ui, "morph_preset_mix")
col.separator()
morphs = context.window_manager.charmorphs
meta_morphs = m.char.morphs_meta.keys()
if meta_morphs:
self.layout.label(text="Meta morphs")
col = self.layout.column(align=True)
col.prop(ui, "meta_materials")
col.prop(ui, "relative_meta")
for prop in meta_morphs:
col.prop(morphs, "meta_" + prop, slider=True)
self.layout.prop(ui, "morph_clamp")
self.layout.separator()
if mm.categories:
self.layout.label(text="Sub Morphs:")
self.layout.prop(ui, "morph_category")
if ui.morph_category == "<None>":
return
self.layout.prop(ui, "morph_filter")
col = self.layout.column(align=True)
for morph in m.morphs_l2:
prop = morph.name
if not prop:
col.separator()
elif ui.morph_category == "<All>" or prop.startswith(ui.morph_category):
if ui.morph_filter.lower() in prop.lower():
col.prop(morphs, "prop_" + prop, slider=True)
class CHARMORPH_PT_Materials(bpy.types.Panel):
bl_label = "Materials"
bl_parent_id = "VIEW3D_PT_CharMorph"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_options = {"DEFAULT_CLOSED"}
bl_order = 6
@classmethod
def poll(cls, _):
return manager.morpher and manager.morpher.materials and manager.morpher.materials.props
def draw(self, _):
for _, prop in manager.morpher.materials.get_node_outputs():
self.layout.prop(prop, "default_value", text=prop.node.label)
classes = [OpResetChar, OpBuildAltTopo, OpProceedSlowMorphing, CHARMORPH_PT_Morphing, CHARMORPH_PT_Materials]