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Game Design Document

Sachin Aggarwal edited this page Jul 4, 2017 · 5 revisions
                     Game Design Document

Section 1: Game Overview

1.1 Game Title : Minesweeper Mini Game 1.2 Game Genre : Educational/Puzzle 1.3 Game Modes :
Single Player Game 1.4 Target Audience Preadolescent girls between the ages of 11 to 14 1.5 Core Idea This Game is built to teach preadolescent girls about various Contraceptives methods available in the market. Each round corresponds to some specific contraceptive method. The game is played by revealing squares of the grid by clicking, one at a time. If a square containing a mine is revealed, the player loses the game. If no mine is revealed, player can reveal another square. User will be given a chance to reveal upto maximum of five squares in each round. 1.6 Goal To learn about various contraceptives available in the market, their success rates, Pros and Cons. User would be able to make a right choice among various contraceptives after playing this game.

Section 2: Game Background and Flow 2.1 Background Story : The Main Avatar has decided to have sex with her boyfriend in the PowerUp Game. The Main avatar is confused about the best contraceptive method since there are so many of them in the market. To clear her confusion, she is given a grid with square boxes. She has to reveal five boxes from the grid to know the result of her next five sexes if she uses this contraceptive. The result can be success or a failure. This is analogous to real life where using particular contraceptive in any of five sexes can result in failure. 2.2 Game Flow : When user decides to have sex with her boyfriend, she navigates to the Minesweeper Game where she is presented with a grid of square boxes. User will reveal the boxes one by one. If any box reveals a redmine, user has failed and she will presented with the Pros and Cons of the method. If all box reveal green in all five chances, user will be successful. Since she has just got lucky, she will be presented with Pros and Cons of the method.

Section 3: Game Play 3.1 Objective : The objective of the game is to reveal all square boxes in the grid without getting a red mine. 3.2 Game Logic Each square box is either a red mine or a green mine. Red mine signifies a failure in protection as a outcome of sex while green mine signifies a success in protection. Green mine will earn a point and red mine will finish the current round. 3.3 Game Rules User is given upto maximum of five chances to reveal square boxes. Each success will gain user a one point while no points are deducted for a failure. User must complete all rounds before navigating back to next scenario. 3.4 Game Resources Score User is given one point for every green mine she reveals. At the end of the game, the score is added to the karma points of the PowerUp Game. Tries This tells the number of chances left for user to reveal the square boxes. 3.5 Difficulty levels The game have several rounds with each round corresponding to specific contraceptive method. The difficulty of the game increases as the rounds progresses. This means that user will find the contraceptives with high failure rate as game progresses.

Section 4: Game Elements 4.1 Character
The character for the game is original Avatar character from the parent PowerUp Game. The Avatar for the game can be changed by buying exciting things from the store. 4.2 Yellow Square Box The Yellow square box is unrevealed box which can turn out to be green or red mine. 4.3 Green Mine The Green mine is good mine and will gain you a point. User can use these points to upgrade your Avatar. 4.4 Red Mine The Red mine is a bad mine and will result in failure. User will be not able to gain points in this round. 4.5 Contraceptive Method This Box tell the contraceptive method for the current round. 4.6 Tries The Tries tells the number of chances left to reveal yellow boxes in this round.

Section 5: Game Play Control & GUI 5.1 Game Controls
The Game is a touch screen game where square boxes and continue button are interactive elements of the game. 5.2 Game GUI Interfaces Main The main screen to play the game having a grid of square boxes, contraceptive method, score and Tries left. After game completes, this UI shows the original setting of red and green mines in the grid.

Pros and Cons The interface presents the Pros and Cons of the contraceptive method user just played. Section 6: Visuals and Audio Features 6.1 Animations
Flip Animation on Square Boxes Alpha Progression Animation on Success and Failure Banner Grey out Animation on Mines after revealing them Pop up and down Animation on Score Fade Transition while transiting to Pros and Cons Screen Section 7: System Requirements Android or iOS smartphone with following configuration Android Touch Screen Android Smartphone Android OS above Ice Cream Sandwich (Android 4.0.3) Minimum 1GB of RAM Accelerated Hardware Support