This repository has been archived by the owner on May 5, 2020. It is now read-only.
Add Progress bars to game activity #313
Labels
Port from Android
Identify features needing to be ported from the Android version.
Description
Four progress bars, health, healing, invisibility and telepathy, needs to be added to game activity. The main purpose of the progress bars is to reflect the quality of answers user chooses. The quality of answers is reflected by the points given for a particular answer.
The value for progress for invisibility and telepathy continuously increase depending on the points for a chosen answer. The value of health and healing decrease if the point is 1 that shows a bad choice, otherwise increase. If value of a progress bar reaches maximum, that is, 100 5 extra karma points are given to the user and the progress bar again starts from 0.
When the progress bars reaches a maximum value it turns green and becomes cilckable.
On clicking the progress bars, a dialog box appears stating that the user has reached the maximum value for a particular progress bar and has earned 5 extra karma points when the progress bar is clicked.
Mocks
A gradual increase in progress bars can be noticed by selecting answers
The progress bar turns green when a maximum value reached.
A dialog box is presented when the progress bar is clicked
Acceptance Criteria
Update [Required]
Enhancement to Update [Optional]
Definition of Done
Estimation
[INSERT NUMBER HERE] hours
The text was updated successfully, but these errors were encountered: