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usage.dox
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usage.dox
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/*!\page usage Usage
The vpx multi-format codec SDK provides a unified interface amongst its
supported codecs. This abstraction allows applications using this SDK to
easily support multiple video formats with minimal code duplication or
"special casing." This section describes the interface common to all codecs.
For codec-specific details, see the \ref codecs page.
The following sections are common to all codecs:
- \ref usage_types
- \ref usage_features
- \ref usage_init
- \ref usage_errors
For more information on decoder and encoder specific usage, see the
following pages:
\if decoder
\li \subpage usage_decode
\endif
\if encoder
\li \subpage usage_encode
\endif
\section usage_types Important Data Types
There are two important data structures to consider in this interface.
\subsection usage_ctxs Contexts
A context is a storage area allocated by the calling application that the
codec may write into to store details about a single instance of that codec.
Most of the context is implementation specific, and thus opaque to the
application. The context structure as seen by the application is of fixed
size, and thus can be allocated with automatic storage or dynamically
on the heap.
Most operations require an initialized codec context. Codec context
instances are codec specific. That is, the codec to be used for the encoded
video must be known at initialization time. See #vpx_codec_ctx_t for further
information.
\subsection usage_ifaces Interfaces
A codec interface is an opaque structure that controls how function calls
into the generic interface are dispatched to their codec-specific
implementations. Applications \ref MUSTNOT attempt to examine or override
this storage, as it contains internal implementation details likely to
change from release to release.
Each supported codec will expose an interface structure to the application
as an <code>extern</code> reference to a structure of the incomplete type
#vpx_codec_iface_t.
\section usage_features Features
Several "features" are defined that are optionally implemented by codec
algorithms. Indeed, the same algorithm may support different features on
different platforms. The purpose of defining these features is that when
they are implemented, they conform to a common interface. The features, or
capabilities, of an algorithm can be queried from it's interface by using
the vpx_codec_get_caps() method. Attempts to invoke features not supported
by an algorithm will generally result in #VPX_CODEC_INCAPABLE.
\if decoder
Currently defined decoder features include:
- \ref usage_cb
- \ref usage_postproc
\endif
\section usage_init Initialization
To initialize a codec instance, the address of the codec context
and interface structures are passed to an initialization function. Depending
on the \ref usage_features that the codec supports, the codec could be
initialized in different modes.
To prevent cases of confusion where the ABI of the library changes,
the ABI is versioned. The ABI version number must be passed at
initialization time to ensure the application is using a header file that
matches the library. The current ABI version number is stored in the
preprocessor macros #VPX_CODEC_ABI_VERSION, #VPX_ENCODER_ABI_VERSION, and
#VPX_DECODER_ABI_VERSION. For convenience, each initialization function has
a wrapper macro that inserts the correct version number. These macros are
named like the initialization methods, but without the _ver suffix.
The available initialization methods are:
\if encoder
\li #vpx_codec_enc_init (calls vpx_codec_enc_init_ver())
\li #vpx_codec_enc_init_multi (calls vpx_codec_enc_init_multi_ver())
\endif
\if decoder
\li #vpx_codec_dec_init (calls vpx_codec_dec_init_ver())
\endif
\section usage_errors Error Handling
Almost all codec functions return an error status of type #vpx_codec_err_t.
The semantics of how each error condition should be processed is clearly
defined in the definitions of each enumerated value. Error values can be
converted into ASCII strings with the vpx_codec_error() and
vpx_codec_err_to_string() methods. The difference between these two methods is
that vpx_codec_error() returns the error state from an initialized context,
whereas vpx_codec_err_to_string() can be used in cases where an error occurs
outside any context. The enumerated value returned from the last call can be
retrieved from the <code>err</code> member of the decoder context as well.
Finally, more detailed error information may be able to be obtained by using
the vpx_codec_error_detail() method. Not all errors produce detailed error
information.
In addition to error information, the codec library's build configuration
is available at runtime on some platforms. This information can be returned
by calling vpx_codec_build_config(), and is formatted as a base64 coded string
(comprised of characters in the set [a-z_a-Z0-9+/]). This information is not
useful to an application at runtime, but may be of use to vpx for support.
\section usage_deadline Deadline
Both the encoding and decoding functions have a <code>deadline</code>
parameter. This parameter indicates the amount of time, in microseconds
(us), that the application wants the codec to spend processing before
returning. This is a soft deadline -- that is, the semantics of the
requested operation take precedence over meeting the deadline. If, for
example, an application sets a <code>deadline</code> of 1000us, and the
frame takes 2000us to decode, the call to vpx_codec_decode() will return
after 2000us. In this case the deadline is not met, but the semantics of the
function are preserved. If, for the same frame, an application instead sets
a <code>deadline</code> of 5000us, the decoder will see that it has 3000us
remaining in its time slice when decoding completes. It could then choose to
run a set of \ref usage_postproc filters, and perhaps would return after
4000us (instead of the allocated 5000us). In this case the deadline is met,
and the semantics of the call are preserved, as before.
The special value <code>0</code> is reserved to represent an infinite
deadline. In this case, the codec will perform as much processing as
possible to yield the highest quality frame.
By convention, the value <code>1</code> is used to mean "return as fast as
possible."
*/