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FileDBReader.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<StartupObject>FileDBReader.CommandLineHandler</StartupObject>
<Platforms>AnyCPU;x64</Platforms>
<Version>3.0.3</Version>
<GeneratePackageOnBuild>False</GeneratePackageOnBuild>
<PackageId></PackageId>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>TRACE;NETCOREAPP2_1</DefineConstants>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>TRACE;NETCOREAPP2_1</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>TRACE;NETCOREAPP2_1</DefineConstants>
<PlatformTarget>AnyCPU</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>NETCOREAPP2_1</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Compile Remove="AnnoMods.Interpreter\**" />
<Compile Remove="Binary\**" />
<Compile Remove="FileDBSerializer\**" />
<Compile Remove="FileFormatDoc\**" />
<Compile Remove="unittests\**" />
<EmbeddedResource Remove="AnnoMods.Interpreter\**" />
<EmbeddedResource Remove="Binary\**" />
<EmbeddedResource Remove="FileDBSerializer\**" />
<EmbeddedResource Remove="FileFormatDoc\**" />
<EmbeddedResource Remove="unittests\**" />
<None Remove="AnnoMods.Interpreter\**" />
<None Remove="Binary\**" />
<None Remove="FileDBSerializer\**" />
<None Remove="FileFormatDoc\**" />
<None Remove="unittests\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CommandLineParser" Version="2.8.0" />
<PackageReference Include="SharpZipLib" Version="1.2.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="FileDBSerializer\FileDBSerializer\AnnoMods.BBDom.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="dev_files\BrokenTags\gamedata.data">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\GGJ\gamedata.data">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="FileFormats\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\a7tinfo\moderate_atoll_ll_01.a7tinfo">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<None Update="dev_files\fcFiles\cannon_ball_small_01.rdp">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<None Update="dev_files\fcFiles\electricity_01.fc">
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<None Update="dev_files\fcFiles\food_07.fc">
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<None Update="dev_files\fcFiles\residence_tier02_estate01.fc">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<None Update="dev_files\fcFiles\workshop_06.fc">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\fcFiles\world_map_01.fc">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="tests\filedb\gamedata.data">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\goodwill\gamedata_og.data">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="dev_files\infotip\export.bin">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\innerfiledb\gamedata_og.data">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<None Update="dev_files\innerfiledb\original.bin">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\innerfiledb\recompressed.bin">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<None Update="dev_files\island\0x0.tmc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="dev_files\island\4x3.tmc">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<None Update="dev_files\island\gamedata.data">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="dev_files\island\rd3d.data">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<None Update="tests\lists\gamedata.data">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\lists\gamedata_og.data">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\ctt\0x1.ctt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="dev_files\maps\gamedata.data">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\RenamedTags\gamedata.data">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<None Update="dev_files\zlib\0x1.ctt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="dev_files\zlib\data.a7s">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ProjectExtensions><VisualStudio><UserProperties properties_4launchsettings_1json__JsonSchema="" /></VisualStudio></ProjectExtensions>
</Project>