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player.h
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#ifndef PLAYER__H
#define PLAYER__H
#include <string>
#include <vector>
#include <cmath>
#include <iostream>
#include "drawable.h"
#include <list>
#include "smartSprite.h"
#include "bulletPool.h"
class SmartSprite;
class ExplodingSprite;
class Player : public Drawable {
public:
Player(const std::string&);
Player(const Player&);
~Player();
virtual void draw() const;
virtual void update(Uint32 ticks);
virtual const Image* getImage() const {
return images[currentFrame];
}
int getScaledWidth() const {
return getScale()*images[currentFrame]->getWidth();
}
int getScaledHeight() const {
return getScale()*images[currentFrame]->getHeight();
}
virtual const SDL_Surface* getSurface() const {
return images[currentFrame]->getSurface();
}
void right();
void left();
void stop();
void shoot();
virtual void attach(SmartSprite* o); //attach all crabs once loated
void detach(SmartSprite* o);
void notify();
virtual bool collidedWith(const Drawable*) const;
virtual void explode();
int getPlayerLives();
private:
std::vector<Image *> images;
unsigned currentFrame;
unsigned numberOfFrames;
unsigned frameInterval;
float timeSinceLastFrame;
int worldWidth;
int worldHeight;
Vector2f initialVelocity;
void advanceFrame(Uint32 ticks);
Player& operator=(const Player&);
std::list<SmartSprite*> observers;
bool collision;
/*std::string bulletName;
std::list<Bullet*> bulletList;
std::list<Bullet*> freeList;
float minSpeed;
float bulletInterval;
float timeSinceLastBulletFrame;*/
std::string bulletName;
float minSpeed;
BulletPool bullets;
bool playerDirection; //1 for right, 0 for left
ExplodingSprite* explosion;
int playerLives;
};
#endif