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[api] consider adding option to use single-precision floating points #114

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anokta opened this issue Mar 3, 2023 · 0 comments
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cleanup refactor things stretchfeature p4 things
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anokta commented Mar 3, 2023

double-precision floats (double) is currently used throughout the codebase, which in particular is helpful for timeline precision.

might be useful to typedef sampletype/durationtype etc to help avoid unnecessary conversions, e.g. in unity instrument processing.

@anokta anokta added the cleanup refactor things label Mar 3, 2023
@anokta anokta added this to the backlog milestone Mar 3, 2023
@anokta anokta self-assigned this Mar 3, 2023
@anokta anokta changed the title [api] consider adding option for single-precision floating points [api] consider adding option to use single-precision floating points Mar 3, 2023
@anokta anokta modified the milestones: backlog, optimizations Mar 3, 2023
@anokta anokta added the stretchfeature p4 things label Jan 3, 2024
@anokta anokta closed this as completed in 5f084f1 Nov 26, 2024
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