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SDL preview does not match SVG render #3

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Ghoughpteighbteau opened this issue Dec 6, 2014 · 3 comments
Open

SDL preview does not match SVG render #3

Ghoughpteighbteau opened this issue Dec 6, 2014 · 3 comments

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@Ghoughpteighbteau
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The Preview matches perfectly, but there are clearly inconsistencies between how you are rendering your shapes and how SVG renders the shapes. That doesn't sound like there's an easy way to resolve, so instead, how about just being able to use shapeme to render a larger form of the .bin files?
different renders

@antirez
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antirez commented Dec 14, 2014

Well actually the SVG side is in some way better, it has anti aliasing and such. If you render a larger .bin file, and you add anti aliasing, I believe you end pretty much with the same result. Maybe there is a way to disable anti aliasing in the SVG file by manually editing it, so that the result is more pixelated?

@Ghoughpteighbteau
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I don't think anti-aliasing accounts for the difference between the two pictures. As an example, the sideburn exposed just under my noggin-wrap, just by my ear (on the left) isn't visible in the SVG. It's as if it's got an incorrect order or something.

@antirez
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antirez commented Dec 17, 2014

You are right, the images are more apart than I realized in the first instance... I'll try to run some tests. Thanks.

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