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Grafo

Grafo crate Grafo documentation Build and test

Grafo is a GPU-accelerated rendering library for Rust. Leveraging the power of the wgpu crate, Grafo provides efficient rendering of shapes, images, and text with support for advanced features like stencil operations and parallel processing.

The library is designed for flexibility and ease of use, making it suitable for a wide range of applications, from simple graphical interfaces to complex rendering engines.

Features

  • Shape Rendering: Create and render complex vector shapes.
  • Image Rendering: Render images with support for clipping to shapes.
  • Text Rendering: Render text with customizable layout, alignment, and styling using the glyphon crate.
  • Stencil Operations: Advanced stencil operations for clipping and masking.
  • Performance Optimization: Utilizes parallel processing with rayon to optimize rendering performance.

Grafo available on crates.io, and API Documentation is available on docs.rs.

Getting Started

Add the following to your Cargo.toml:

[dependencies]
grafo = "0.1.0" 
winit = "0.27"   # For window creation and event handling
image = "0.24"   # For image processing
env_logger = "0.10" # For logging
log = "0.4"      # For logging

Basic Usage

Below is a simple example demonstrating how to initialize the Renderer, add shapes and text, and render a frame using winit. For a more comprehensive example, refer to the examples folder in the repository.

use futures::executor::block_on;
use grafo::{BorderRadii, Shape};
use grafo::{Color, Stroke};
use std::sync::Arc;
use winit::event::{Event, WindowEvent};
use winit::event_loop::EventLoop;
use winit::window::WindowBuilder;

pub fn main() {
env_logger::init();
let event_loop = EventLoop::new();
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());

    let window_size = window.inner_size();
    let scale_factor = window.scale_factor();
    let physical_size = (window_size.width, window_size.height);

    // Initialize the renderer
    let mut renderer = block_on(grafo::Renderer::new(
        window.clone(),
        physical_size,
        scale_factor,
    ));

    // Define a simple rectangle shape
    let rect = Shape::rect(
        [(100.0, 100.0), (300.0, 200.0)],
        Color::rgb(0, 128, 255), // Blue fill
        Stroke::new(2.0, Color::BLACK), // Black stroke with width 2.0
    );
    renderer.add_shape(rect, None);

    // Start the event loop
    event_loop.run(move |event, event_loop_window_target| match event {
        Event::WindowEvent {
            ref event,
            window_id,
        } if window_id == window.id() => match event {
            WindowEvent::CloseRequested => event_loop_window_target.exit(),
            WindowEvent::Resized(physical_size) => {
                let new_size = (physical_size.width, physical_size.height);
                renderer.resize(new_size);
                window.request_redraw();
            }
            WindowEvent::RedrawRequested => {
                match renderer.render() {
                    Ok(_) => {
                        renderer.clear_draw_queue();
                    }
                    Err(wgpu::SurfaceError::Lost) => renderer.resize(renderer.size()),
                    Err(wgpu::SurfaceError::OutOfMemory) => event_loop_window_target.exit(),
                    Err(e) => eprintln!("{:?}", e),
                }
            }
            _ => {}
        },
        _ => {}
    });
}

Examples

For a detailed example showcasing advanced features like hierarchical clipping, image rendering, and text rendering, please refer to the examples directory in the repository.

Documentation

Documentation is available on docs.rs.

Contributing

Everyone is welcome to contribute in any way or form! For further details, please read CONTRIBUTING.md.

Authors

Also, see the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.md file for details