We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
目前 WebGPU 下,如果在 Vertex Shader 中使用 uniform sampler2D,转译后会报错。
uniform sampler2D
The text was updated successfully, but these errors were encountered:
Bot detected the issue body's language is not English, translate it automatically. 👯👭🏻🧑🤝🧑👫🧑🏿🤝🧑🏻👩🏾🤝👨🏿👬🏿
Title: Texture sampling is supported in WGSL Vertex Shader
Currently under WebGPU, if you use uniform sampler2D in Vertex Shader, an error will be reported after translation.
Sorry, something went wrong.
xiaoiver
No branches or pull requests
目前 WebGPU 下,如果在 Vertex Shader 中使用
uniform sampler2D
,转译后会报错。The text was updated successfully, but these errors were encountered: