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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour {
public GameObject Testobject;
public GameObject Main_Menu;
public Material[] TestShaders;
public Texture[] TestTextures;
public Texture[] TestPatterns;
public Color[] TestColors;
int m;
//To Change Menus
public void Change_Menus(int x)
{
for (int y = 1; y < Main_Menu.transform.childCount; y++)
{
Main_Menu.transform.GetChild(y).gameObject.SetActive (false);
}
Main_Menu.transform.GetChild (x).gameObject.SetActive (true);
x = m;
}
//To Function Shader
public void Function_Shader_Menus(int x)
{
Testobject.GetComponent<Renderer> ().material = TestShaders[x];
}
//To Function Texture
public void Function_Texture_Menus(int x)
{
Testobject.GetComponent<Renderer> ().material.mainTexture = TestTextures[x];
}
//To Function Pattern
public void Function_Pattern_Menus(int x)
{
Testobject.GetComponent<Renderer> ().material.mainTexture = TestPatterns[x];
}
//To Function Pattern Color
public void Function_Pattern_Color_Menus(int x)
{
Testobject.GetComponent<Renderer> ().material.color = TestColors[x];
}
}
The text was updated successfully, but these errors were encountered:
This is the error occurring :-
NullReferenceException: (null)
UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/MonoBehaviourBindings.gen.cs:99)
This is the code :-
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour {
}
The text was updated successfully, but these errors were encountered: