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cordova-ios 6.0.0/6.1.0 wont deploy on physical device only simulator #912
Comments
I've got the same issue on |
As a workaround, I have found that I can manually deploy the app to a device by using
See https://github.com/ios-control/ios-deploy for details. |
I got the same problem. iPhone 11 / iPhone SE (2020), iOS 13.5.1, macOS 10.15.5 |
I have the same issue too on cordova-ios@6.1.0, iPhone 11 |
I'm experiencing the same problem with cordova 9.0.0, cordova-ios 6.1.0, osx 10.15.5, and ios 13.5.1. The phone is detected with |
I’m amazed nobody from the programming team has picked up on this issue as I’m glad it’s not just me having this problem!? |
There's not really a programming team, there's a handful of volunteers. Speaking for myself, I can't help debug this because I don't have any physical devices to reproduce it with. If someone wants to investigate further, one place to start would be reviewing the commits between 5.1.1 and 6.0.0 to see if anything changed around how we use |
Bug Report
Problem
every time i run
cordova run ios
it wont deploy to my attached iPhoneit seems to try deploying to simulator instead which actually fails
because i haven't run
cordova emulate ios
firstWhat is expected to happen?
i expected it to deploy the app to my attached iPhone device
What does actually happen?
it tries to deploy the app to default simulator device instead of deploying to physical device but fails
Information
if i use
cordova platform add ios@6.0.0
i have this problemBUT if i use
cordova platform add ios
which installs5.1.1
i am able to deploy without any issuesbrief extract from logs
Command or Code
cordova run ios
Environment, Platform, Device
Mac OS 10.15.5, iOS@6.0.0, iPhone 8 13.5.1
Version information
Cordova 9.0.0 (cordova-lib@9.0.1)
cordova-ios@6.0.0
no plugins,
using sample project created via
cordova create
Checklist
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