Same as below, we added to the export: 4xUV, VertexColor, multiple Materials
# Wavefront OBJx file (extension: 4xUV, VertexColor, multiple Materials)
# Creator: I3DShapesTool by Donkie (edited by VidhosticeSDK)
# Name: untitled
# Scale: 1.00
g default
v 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 <- Vertex Color
v -1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
...
...
vt 0.625000 0.750000 <- UV1
vt 0.625000 1.000000
...
...
vt2 0.333333 0.333333 <- UV2
vt2 0.000000 0.333333
...
...
vt3 1.000000 0.000000 <- UV3
vt3 1.000000 1.000000
...
...
vt4 0.319734 0.619069 <- UV4
vt4 0.093471 0.848276
...
...
vn 0.000000 0.000000 1.000000
vn 0.000000 0.000000 1.000000
...
...
s off
g Cube
usemtl 1 <- Material 1
f 1/1/1 2/2/2 3/3/3
f 4/4/4 5/5/5 6/6/6
f 1/1/1 3/3/3 7/7/7
usemtl 2 <- Material 2
f 8/8/8 9/9/9 10/10/10
f 8/8/8 10/10/10 11/11/11
Tool used for extracting the binary .i3d.shapes files used by the GIANTS engine
- Download the pre-built binaries under releases (click on I3DShapesTool.exe) https://github.com/Donkie/I3DShapesTool/releases
- Extract the zip to some folder on for example your desktop
- Open windows command line in this folder
- Run
I3DShapesTool -h
to see a list of all available options- Example extraction:
I3DShapesTool someShapesFile.i3d.shapes
wheresomeShapesFile.i3d.shapes
is located in the same folder as the I3DShapesTool application.- You can also simply drag-drop a
.i3d.shapes
file onto the extracted .exe in order to directly export it to.obj
.Wavefront OBJx file (extension: 4xUV, VertexColor, multiple Materials)