You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
currently the interface contains lot of prameters, which are automatically added for blueprints:
type NAMEAsync(UObject* WorldContextObject, FLatentActionInfo LatentInfo, int32& Result, ACTAUL PARAMS);
for the code usage it would be
type NAMEAsync(ACTAUL PARAMS);
such function would be nice to have to use an object just from code.
Maybe there could be an interface to be used in blueprints and extended one to be used in code? The downside is that object implemented in blueprints wouldn't be fully functional in code
Additional Information
No response
The text was updated successfully, but these errors were encountered:
Description
currently the interface contains lot of prameters, which are automatically added for blueprints:
type NAMEAsync(UObject* WorldContextObject, FLatentActionInfo LatentInfo, int32& Result, ACTAUL PARAMS);
for the code usage it would be
type NAMEAsync(ACTAUL PARAMS);
such function would be nice to have to use an object just from code.
Maybe there could be an interface to be used in blueprints and extended one to be used in code? The downside is that object implemented in blueprints wouldn't be fully functional in code
Additional Information
No response
The text was updated successfully, but these errors were encountered: