-
Notifications
You must be signed in to change notification settings - Fork 4
/
model_quality.go
165 lines (138 loc) · 4.23 KB
/
model_quality.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
/*
* api.video
*
* api.video is an API that encodes on the go to facilitate immediate playback, enhancing viewer streaming experiences across multiple devices and platforms. You can stream live or on-demand online videos within minutes.
*
* API version: 1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package apivideosdk
import (
//"encoding/json"
)
// Quality struct for Quality
type Quality struct {
// The type of video (hls or mp4).
Type *string `json:"type,omitempty"`
// The quality of the video you have, in pixels. Choices include 360p, 480p, 720p, 1080p, and 2160p.
Quality *string `json:"quality,omitempty"`
// The status of your video. Statuses include waiting - the video is waiting to be encoded. encoding - the video is in the process of being encoded. encoded - the video was successfully encoded. failed - the video failed to be encoded.
Status *string `json:"status,omitempty"`
}
// NewQuality instantiates a new Quality object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewQuality() *Quality {
this := Quality{}
return &this
}
// NewQualityWithDefaults instantiates a new Quality object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewQualityWithDefaults() *Quality {
this := Quality{}
return &this
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *Quality) GetType() string {
if o == nil || o.Type == nil {
var ret string
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Quality) GetTypeOk() (*string, bool) {
if o == nil || o.Type == nil {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *Quality) HasType() bool {
if o != nil && o.Type != nil {
return true
}
return false
}
// SetType gets a reference to the given string and assigns it to the Type field.
func (o *Quality) SetType(v string) {
o.Type = &v
}
// GetQuality returns the Quality field value if set, zero value otherwise.
func (o *Quality) GetQuality() string {
if o == nil || o.Quality == nil {
var ret string
return ret
}
return *o.Quality
}
// GetQualityOk returns a tuple with the Quality field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Quality) GetQualityOk() (*string, bool) {
if o == nil || o.Quality == nil {
return nil, false
}
return o.Quality, true
}
// HasQuality returns a boolean if a field has been set.
func (o *Quality) HasQuality() bool {
if o != nil && o.Quality != nil {
return true
}
return false
}
// SetQuality gets a reference to the given string and assigns it to the Quality field.
func (o *Quality) SetQuality(v string) {
o.Quality = &v
}
// GetStatus returns the Status field value if set, zero value otherwise.
func (o *Quality) GetStatus() string {
if o == nil || o.Status == nil {
var ret string
return ret
}
return *o.Status
}
// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Quality) GetStatusOk() (*string, bool) {
if o == nil || o.Status == nil {
return nil, false
}
return o.Status, true
}
// HasStatus returns a boolean if a field has been set.
func (o *Quality) HasStatus() bool {
if o != nil && o.Status != nil {
return true
}
return false
}
// SetStatus gets a reference to the given string and assigns it to the Status field.
func (o *Quality) SetStatus(v string) {
o.Status = &v
}
type NullableQuality struct {
value *Quality
isSet bool
}
func (v NullableQuality) Get() *Quality {
return v.value
}
func (v *NullableQuality) Set(val *Quality) {
v.value = val
v.isSet = true
}
func (v NullableQuality) IsSet() bool {
return v.isSet
}
func (v *NullableQuality) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableQuality(val *Quality) *NullableQuality {
return &NullableQuality{value: val, isSet: true}
}