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My guess is that the geometry is somehow inadequate, e.g. the sphere is a thin shell instead of solid one? Could be checked by loading a custom object.
The text was updated successfully, but these errors were encountered:
Using the
asSubsurface
shader:Better Dipole
subsurface profile:Diffuse Random Walk
subsurface profile:My guess is that the geometry is somehow inadequate, e.g. the sphere is a thin shell instead of solid one? Could be checked by loading a custom object.
The text was updated successfully, but these errors were encountered: